Uploaded June 2024 | Updated September 2026, 2 weeks ago
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In this session, we'll recycle modules we've covered in previous tutorials to "fake" volumetric smoke entirely within Niagara, without using any VDBs. This is another technique you can add to your effects library. So without further ado, let's get started!
- The level used in this tutorial is the Ancient Temple Environment from the Epic Games Marketplace:unrealengine.com/marketplace/en-US/product/ancient-temple-environment?sessionInvalidated=true
Timestamps:
00:00 Getting Started
00:40 Niagara’s Main Attributes
15:50 Smoke Material
24:11 Niagara Emitter Tweaks
30:35 Adding force
38:48 Final Touches
- Intro music by @Limujii Sweet Talks: youtu.be/PmLHb3db2vA
@sarkamari #sarkamari
► Support the channel on Patreon: patreon.com/sarkamari
► Watch the full UE playlist here: youtube.com/playlist?list=PLbvsJz5ZcmxF9fclMrFPfdRA77crIZAUs
► Visit the official Merch: sarkamari-shop.fourthwall.com
Follow Me on Social Media
► All links in one place: https://linktr.ee/SARKAMARI
► Instagram: instagram.com/SARKAMARI.CG
► Reddit: reddit.com/u/SARKAMARI
► X (Twitter): https://x.com/@Sarkamari1
In this session, we'll recycle modules we've covered in previous tutorials to "fake" volumetric smoke entirely within Niagara, without using any VDBs. This is another technique you can add to your effects library. So without further ado, let's get started!
- The level used in this tutorial is the Ancient Temple Environment from the Epic Games Marketplace:unrealengine.com/marketplace/en-US/product/ancient-temple-environment?sessionInvalidated=true
Timestamps:
00:00 Getting Started
00:40 Niagara’s Main Attributes
15:50 Smoke Material
24:11 Niagara Emitter Tweaks
30:35 Adding force
38:48 Final Touches
- Intro music by @Limujii Sweet Talks: youtu.be/PmLHb3db2vA
@sarkamari #sarkamari










