Uploaded June 2022 | Updated September 2026, 2 weeks ago
► Support the channel on Patreon: patreon.com/sarkamari
► Watch the full UE playlist here: youtube.com/playlist?list=PLbvsJz5ZcmxF9fclMrFPfdRA77crIZAUs
► Lighting Exterior in UNREAL Engine [DAY]: youtu.be/Wj2oCHEi1vk
► Visit the official Merch: youtube.com/channel/UCeMhJ9SijyiDCOlcTAhOHag/store
Follow Me on Social Media
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► Instagram: instagram.com/SARKAMARI.CG
► Reddit: reddit.com/u/SARKAMARI
► X (Twitter): https://x.com/@Sarkamari1
In this three-part lighting series, we are continuing our Unreal Engine for Beginners journey. We will dive into Lumen, its significance, and how to effectively employ it. Subsequently, we will embark on an exploration of various light types within Unreal Engine, highlighting essential attributes to streamline your workflow, ensuring you won't be lost in a sea of properties for each light source. Once we've grasped these foundational concepts, we'll expand our horizons and investigate supplementary tools like exponential fog height, volume clouds, and sky atmosphere, allowing us to operate on a grander scale. To wrap up this lighting series, we'll transition our scene into a nighttime setting.
Bookmarks:
00:00 Let's Get Started
00:32 Night Sky Sphere
08:50 Exponential Height Fog
15:00 Fill and Rim Lights
26:01 Look Dev Using PP Volume
#sarkamari #UE5Series @sarkamari @UnrealEngine
- Download the IES data file via: ieslibrary.com/en/browse#ies-007cfb11e343e2f42e3b476be4ab684e
- To download Modular Neighborhood Pack by Dokyo, visit Fab
- Intro music by @Limujii - Sweet Talks (No Copyright Music)
Audio Library — Music for content creators: youtube.com/watch?v=ioYlNWzmYxQ
► Support the channel on Patreon: patreon.com/sarkamari
► Watch the full UE playlist here: youtube.com/playlist?list=PLbvsJz5ZcmxF9fclMrFPfdRA77crIZAUs
► Lighting Exterior in UNREAL Engine [DAY]: youtu.be/Wj2oCHEi1vk
► Visit the official Merch: youtube.com/channel/UCeMhJ9SijyiDCOlcTAhOHag/store
Follow Me on Social Media
► All links in one place: https://linktr.ee/SARKAMARI
► Instagram: instagram.com/SARKAMARI.CG
► Reddit: reddit.com/u/SARKAMARI
► X (Twitter): https://x.com/@Sarkamari1
In this three-part lighting series, we are continuing our Unreal Engine for Beginners journey. We will dive into Lumen, its significance, and how to effectively employ it. Subsequently, we will embark on an exploration of various light types within Unreal Engine, highlighting essential attributes to streamline your workflow, ensuring you won't be lost in a sea of properties for each light source. Once we've grasped these foundational concepts, we'll expand our horizons and investigate supplementary tools like exponential fog height, volume clouds, and sky atmosphere, allowing us to operate on a grander scale. To wrap up this lighting series, we'll transition our scene into a nighttime setting.
Bookmarks:
00:00 Let's Get Started
00:32 Night Sky Sphere
08:50 Exponential Height Fog
15:00 Fill and Rim Lights
26:01 Look Dev Using PP Volume
#sarkamari #UE5Series @sarkamari @UnrealEngine
- Download the IES data file via: ieslibrary.com/en/browse#ies-007cfb11e343e2f42e3b476be4ab684e
- To download Modular Neighborhood Pack by Dokyo, visit Fab
- Intro music by @Limujii - Sweet Talks (No Copyright Music)
Audio Library — Music for content creators: youtube.com/watch?v=ioYlNWzmYxQ










