@Roundbeargames
  @Roundbeargames
Roundbeargames | Rewriting the HitBox Editor - Indie GameDev C++ @Roundbeargames | Uploaded October 2023 | Updated October 2024, 1 hour ago.
Indie gamedev series
Here's updates for my CPP Fighting Game (hurtbox/hitbox editor and stuff)

Code:
github.com/RoundBearChoi/CPP_FightingGame_2

olcPixelGameEngine by OneLoneCoder:
github.com/OneLoneCoder/olcPixelGameEngine

AABB Collision:
manbeardgames.github.io/docs/tutorials/monogame-3-8/collision-detection/aabb-collision

Roundbearlinks
Discord: discord.gg/hAFTgcA
Hive: peakd.com/@roundbeargames/posts
Twitter: twitter.com/roundbeargames

Channel Memberships:
youtube.com/roundbeargames/join
Rewriting the HitBox Editor - Indie GameDev C++#1 RigidBody & Player Controller (Part1) - Unity TutorialSimple C++ Game - Intro to Fixed Timesteps - GameDev[C++ Tutorial #3] Debugging Ints and Int Arrays - GameDev[C++ Tutorial #7] Drawing a Grid - Nested LoopsRoundbearsits - Code With Me #3#14 OnTriggerEnter | Detecting a Punch | Unity TutorialPermutations Visualized in Unity - GameDev Prep Course[C++ Tutorial #18] Stack vs Heap / Auto vs Dynamic#2 Basic Character Control | 2.5D Platformer | Unity Devlog#38 Ledge Grabbing (Part2) - Unity TutorialMaking a Fighting Game (C++ Devlog #1 - Collisions)

Rewriting the HitBox Editor - Indie GameDev C++ @Roundbeargames

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER