Rewriting the HitBox Editor - Indie GameDev C++ @Roundbeargames
Rewriting the HitBox Editor - Indie GameDev C++  @Roundbeargames
Uploaded October 2023 | Updated September 2026, 2 weeks ago
Indie gamedev series
Here's updates for my CPP Fighting Game (hurtbox/hitbox editor and stuff)

Code:
github.com/RoundBearChoi/CPP_FightingGame_2

olcPixelGameEngine by OneLoneCoder:
github.com/OneLoneCoder/olcPixelGameEngine

AABB Collision:
manbeardgames.github.io/docs/tutorials/monogame-3-8/collision-detection/aabb-collision

Roundbearlinks
Discord: discord.gg/hAFTgcA
Hive: peakd.com/@roundbeargames/posts
Twitter: twitter.com/roundbeargames

Channel Memberships:
youtube.com/roundbeargames/join
Rewriting the HitBox Editor - Indie GameDev C++Simple C++ Game - Intro to Fixed Timesteps - GameDev[C++ Tutorial #3] Debugging Ints and Int Arrays - GameDevRoundbearsits - Code With Me #3trying out livestream | keep_coding | pump.funPermutations Visualized in Unity - GameDev Prep CourseSome Quick Updates - CPP Fighting Game#2 Basic Character Control | 2.5D Platformer | Unity DevlogMaking a Fighting Game (C++ Devlog #1 - Collisions)#13 Adding a Combo Attack (melee) - Unity DevlogWriting the Death Animation - CPP Fighting Gamewriting a collision system - horizontal movement
Roundbeargames |

Rewriting the HitBox Editor - Indie GameDev C++

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