Simple C++ Game - Intro to Fixed Timesteps - GameDev @Roundbeargames
Simple C++ Game - Intro to Fixed Timesteps - GameDev  @Roundbeargames
Uploaded March 2021 | Updated September 2026, 2 weeks ago
In this video, I scratch the surface on fixed timesteps, and there’s other topics that I didn’t mention simply because there’s too many things to talk about. If there’s something that you’d like me to cover pls lemme know. I’m gonna start working on a fighting game soon. I’ve never done one, but I’m sure it’ll be fun.

Repository:
github.com/RoundBearChoi/CPP_Tutorial_Projects

Tutorial Playlist:
youtube.com/playlist?list=PLWYGofN_jX5Apmb8pJUD8NN3KskHW2lcy

Keyboard and Mouse Input:
youtu.be/feYfoD7SDgk

olcPixelGameEngine:
github.com/OneLoneCoder/olcPixelGameEngine

Any questions/comments? Join us on discord:
discord.gg/hAFTgcA

intro: (0:00)
fixed timesteps: (0:23)
Unity, deltaTime, FixedUpdate: (1:57)
outro: (3:52)

Social
twitter: twitter.com/roundbeargames
facebook: facebook.com/roundbeargames17
hive: peakd.com/@roundbeargames/posts
linkedin: linkedin.com/in/jangwon-choi-15041a9a

Patreon:
patreon.com/roundbeargames

Channel Memberships:
youtube.com/roundbeargames/join

#gamedev
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Simple C++ Game - Intro to Fixed Timesteps - GameDev

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