@Roundbeargames
  @Roundbeargames
Roundbeargames | Making a Fighting Game (C++ Devlog #1 - Collisions) @Roundbeargames | Uploaded March 2021 | Updated October 2024, 11 minutes ago.
For now I only have the basics, things like boxcollider editor, collisions, horizontal movement, character animations, etc.
(Lemme know if you want me to talk more in details regarding the inner workings)

In the next video I'll have the iconic Hadouken, or at least the game mechanic that allows you to recognize input sequences..

Repository:
github.com/RoundBearChoi/CPP_FightingGame

Devlog playlist:
youtube.com/playlist?list=PLWYGofN_jX5CNMI6tqlxNtTc7v9DkfNbC

This project uses the olcPixelGameEngine (written in C++ by OneLoneCoder):
github.com/OneLoneCoder/olcPixelGameEngine

Also check out his Convex Polygon Collisions video:
youtu.be/7Ik2vowGcU0

Any questions/comments? Join us on discord:
discord.gg/hAFTgcA

Intro: (0:00)
Collider editor: (1:34)
Outro: (5:55)

Social
twitter: twitter.com/roundbeargames
facebook: facebook.com/roundbeargames17
hive: peakd.com/@roundbeargames/posts
linkedin: linkedin.com/in/jangwon-choi-15041a9a

Patreon:
patreon.com/roundbeargames

Channel Memberships:
youtube.com/roundbeargames/join

#gamedev
Making a Fighting Game (C++ Devlog #1 - Collisions)#10 Jumping and Gravity | 2.5D Platformer | Unity Tutorial#207 Picking Up a Weapon (Part2) - Unity Tutorial#206 Picking Up a Weapon (Part1) - Unity Tutorial#13 Adding a Combo Attack (melee) - Unity DevlogVector Multiplied by Scalar - GameDev Prep Course#19 Assigning Death Animations | Unity Tutorial#8 Active Ragdoll Basics - Unity Tutorial - DevlogSample Scene - HDRP Volume & Bake - Unity[C++ Tutorial #10] Files, Includes, Namespaces, Pragma Once[C++ Tutorial #11] Enums - GameDev Prep Course#11 Falling | 2.5D Platformer | Unity Tutorial

Making a Fighting Game (C++ Devlog #1 - Collisions) @Roundbeargames

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