#8 Active Ragdoll Basics - Unity Tutorial - Devlog @Roundbeargames
#8 Active Ragdoll Basics - Unity Tutorial - Devlog  @Roundbeargames
Uploaded April 2020 | Updated September 2026, 3 weeks ago
Active Ragdoll Basics - Unity Tutorial - Devlog

This is my basic idea for an active ragdoll controller. There's many different ways to achieve interesting results so pls make sure to do some research if you're interested. Later I plan on mixing up ragdoll physics and animations but I'm just brainstorming at this point. Pls lemme know if you have any questions/suggestions/ideas :)

03:06 correction: the local position is based on the "axis" and "secondary axis".
https://i.imgur.com/Y8ShXPo.jpg
https://i.imgur.com/L45kqkY.jpg
https://i.imgur.com/l7or39D.jpg

Relative rotation:
answers.unity.com/questions/35541/problem-finding-relative-rotation-from-one-quatern.html

Character controller playlist:
youtube.com/playlist?list=PLWYGofN_jX5CtphJqxBpn3_HwAyoLjdig

Repository:
github.com/RoundBearChoi/ControllerExperiment

Files are available here:
drive.google.com/drive/folders/17Lfpa5r-3zeR1jaT0eJ4nqIR3pkU9ABE?usp=sharing

Any questions/comments? Join us on discord:
discord.gg/hAFTgcA

Social
twitter: twitter.com/roundbeargames
facebook: facebook.com/roundbeargames17
hive: peakd.com/@roundbeargames/posts
linkedin: linkedin.com/in/jangwon-choi-roundbeargames

Patreon:
patreon.com/roundbeargames

Channel Memberships:
youtube.com/roundbeargames/join

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#8 Active Ragdoll Basics - Unity Tutorial - Devlog

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