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Roundbeargames | Unity Tutorial - Emissive Lighting & Post Processing - URP @Roundbeargames | Uploaded February 2021 | Updated October 2024, 3 hours ago.
Emissive material + bloom (post processing effect). Unity has gone through many updates since my last video on this topic, so here's a new one with the latest version. Lighting is a tricky subject, so I cannot cover everything in one video. First we'll cover emissive material and volume profile.

I'm using Unity 2020.2 (URP/LWRP), the latest version at the time of recording.

Repository:
github.com/RoundBearChoi/Unity2020.2_EmissiveLightingSample

Previous video (Unity 2019.1):
youtu.be/RTOZlVybcw4

URP Volume Profile:
docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.1/manual/VolumeProfile.html

Mixamo:
mixamo.com/#

Any questions/comments? Join us on discord:
discord.gg/hAFTgcA

Intro: (0:00)
Global Volume Profile: (1:05)
Camera Post Processing: (1:40)
Emissive material: (2:21)
Baking preview: (2:40)
Ninja scene: (3:25)
Basic workflow: (4:40)
Outro: (8:49)

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Unity Tutorial - Emissive Lighting & Post Processing - URP @Roundbeargames

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