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CodeParade | Rendering Hyperbolic Spaces - Hyperbolica Devlog #3 @CodeParade | Uploaded September 2020 | Updated October 2024, 4 hours ago.
This is the 3rd devlog for Hyperbolica where I talk about how I build and render hyperbolic worlds. If you haven't seen the first 2 videos in the series, make sure you watch them first or else this may be confusing.

Devlog #1: youtube.com/watch?v=zQo_S3yNa2w
Devlog #2: youtube.com/watch?v=yY9GAyJtuJ0

Hyperbolica on Steam: store.steampowered.com/app/1256230/Hyperbolica
Trailer: youtube.com/watch?v=EMKLeS-Uq_8
Discord Server: discord.gg/7fAwnYV
Merch: crowdmade.com/collections/codeparade

If you like the things I do and want to support the channel:
patreon.com/codeparade
ko-fi.com/codeparade

**CORRECTIONS:**
I just found out that Gyrovectors are indeed associative. I misunderstood the context of the claim in the paper, which was referring to mobius addition, not the full gyrovector addition which corrects the associativity. I apologize for the mistake!

Other references from video:
Miegakure: miegakure.com
Ungar's original paper about Gyrovector Spaces:
researchgate.net/publication/268710591_Gyrovector_spaces_and_their_differential_geometry

Music:
Horrible - Mela
melagroup.bandcamp.com/album/mela-two
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Rendering Hyperbolic Spaces - Hyperbolica Devlog #3 @CodeParade

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