CodeParade | Pushing Unity To The Limit - Hyperbolica Devlog #6 @CodeParade | Uploaded September 2021 | Updated October 2024, 4 hours ago.
Choosing to use Unity instead of building a custom engine saves a lot of development time, but it comes at the cost of excessive hacking to bend the engine to my will. These are just a few examples of Unity hacks I needed to do to get Hyperbolica working.
This is part 6 of the Hyperbolica Devlog series. Full playlist here:
youtube.com/playlist?list=PLh9DXIT3m6N4qJK9GKQB3yk61tVe6qJvA
Hyperbolica on steam: store.steampowered.com/app/1256230/Hyperbolica
Join my discord: discord.gg/P9taqBJKJq
Merch: crowdmade.com/collections/codeparade
Support me on Patreon or Ko-fi:
patreon.com/codeparade
ko-fi.com/codeparade
Music (CC BY 3.0):
My Luck - Broke For Free
brokeforfree.bandcamp.com/album/directionless-ep
Choosing to use Unity instead of building a custom engine saves a lot of development time, but it comes at the cost of excessive hacking to bend the engine to my will. These are just a few examples of Unity hacks I needed to do to get Hyperbolica working.
This is part 6 of the Hyperbolica Devlog series. Full playlist here:
youtube.com/playlist?list=PLh9DXIT3m6N4qJK9GKQB3yk61tVe6qJvA
Hyperbolica on steam: store.steampowered.com/app/1256230/Hyperbolica
Join my discord: discord.gg/P9taqBJKJq
Merch: crowdmade.com/collections/codeparade
Support me on Patreon or Ko-fi:
patreon.com/codeparade
ko-fi.com/codeparade
Music (CC BY 3.0):
My Luck - Broke For Free
brokeforfree.bandcamp.com/album/directionless-ep