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CodeParade | Projecting Space - Hyperbolica Devlog #4 @CodeParade | Uploaded December 2020 | Updated October 2024, 4 hours ago.
In this 4th installment, we'll go beyond the camera and dive into the tricky
nuances of dealing with hyperbolic and spherical rendering, how to achieve them in a traditional rendering pipeline, and working with gravity in a hyperbolic world.

Previous Devlogs:
Devlog #1: youtube.com/watch?v=zQo_S3yNa2w
Devlog #2: youtube.com/watch?v=yY9GAyJtuJ0
Devlog #3: youtube.com/watch?v=pXWRYpdYc7Q

Hyperbolica on Steam: store.steampowered.com/app/1256230/Hyperbolica
Trailer: youtube.com/watch?v=EMKLeS-Uq_8
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Jesse Spillane - No Disclaimer
jessespillane.bandcamp.com/album/art-of-presentation
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Projecting Space - Hyperbolica Devlog #4 @CodeParade

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