Remapping any OSC/ VMC MoCap data for MetaHuman face animations in UE5 | VTUBER GAME DEV OPEN Q&A @offworldlive
Remapping any OSC/ VMC MoCap data for MetaHuman face animations in UE5 | VTUBER GAME DEV OPEN Q&A  @offworldlive
Uploaded August 2023 | Updated September 2026, 2 days ago
Remapping any OSC/ VMC data for MetaHuman face animations in UE5 | VTUBER GAME DEV OPEN Q&A
04:28 - 06:30 Duplicate new Face and Body Anim BP
06:31 - 08:39 Face Anim BP & Sending face MoCap Data
08:40 - 21:09 XR Animator
21:10 - 26:13 Pose Tracking

OFF WORLD LIVE
VTUBER GAME DEVELOPMENT
OPEN Q&A SESSION
Every Wednesday, 16.00 GMT

Join our weekly session to:
Learn new blueprints and setups for your VTuber content
Ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Center

Topics covered will include:
-Input/ output media direct from Unreal
-Character rigging (VRM and Metahuman)
-Face and body capture technology options
-Avatar customisation
-Environment building
-Games packaging and UI development
Remapping any OSC/ VMC MoCap data for MetaHuman face animations in UE5 | VTUBER GAME DEV OPEN Q&ATake Recorder for Immersive Renders | OWL 360 Hangouts #11Compositing Passes in Unreal Engine | OWL 360 Hangouts #28Digital Twins, Gaussian Splats and Fractals in Immersive Media - OWL 360 Render Hangouts #6Cloning VTuber Studio and Set up Full-Body Tracking (EASY) | VTUBER GAME DEV OPEN Q&ANewest Updates on XR Animator and Blendshape Retargeting for MetaHuman | VTUBER GAME DEV OPEN Q&ACUSTOM MIDI CONTROL - OWL VP LIVESTREAMSNEW 360 Camera Released! Unreal Engine 360 Rendering | OWL 360 Hangouts #20Real Time Interactions in Unreal Engine from TouchDesigner with SpoutHow to Integrate Twitch Chat in Unreal Engine | VTUBER GAME DEVELOPMENT OPEN Q&ADynamic Eye Looking/ Tracking for MetaHumans and Custom ARKit Characters | VTUBER GAME DEV OPEN Q&ABenchmarking and Render Comparisons | OWL 360 Hangouts #8
OFF WORLD LIVE |

Remapping any OSC/ VMC MoCap data for MetaHuman face animations in UE5 | VTUBER GAME DEV OPEN Q&A

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