Uploaded August 2023 | Updated September 2026, 2 days ago
Remapping any OSC/ VMC data for MetaHuman face animations in UE5 | VTUBER GAME DEV OPEN Q&A
04:28 - 06:30 Duplicate new Face and Body Anim BP
06:31 - 08:39 Face Anim BP & Sending face MoCap Data
08:40 - 21:09 XR Animator
21:10 - 26:13 Pose Tracking
OFF WORLD LIVE
VTUBER GAME DEVELOPMENT
OPEN Q&A SESSION
Every Wednesday, 16.00 GMT
Join our weekly session to:
Learn new blueprints and setups for your VTuber content
Ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Center
Topics covered will include:
-Input/ output media direct from Unreal
-Character rigging (VRM and Metahuman)
-Face and body capture technology options
-Avatar customisation
-Environment building
-Games packaging and UI development
Remapping any OSC/ VMC data for MetaHuman face animations in UE5 | VTUBER GAME DEV OPEN Q&A
04:28 - 06:30 Duplicate new Face and Body Anim BP
06:31 - 08:39 Face Anim BP & Sending face MoCap Data
08:40 - 21:09 XR Animator
21:10 - 26:13 Pose Tracking
OFF WORLD LIVE
VTUBER GAME DEVELOPMENT
OPEN Q&A SESSION
Every Wednesday, 16.00 GMT
Join our weekly session to:
Learn new blueprints and setups for your VTuber content
Ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Center
Topics covered will include:
-Input/ output media direct from Unreal
-Character rigging (VRM and Metahuman)
-Face and body capture technology options
-Avatar customisation
-Environment building
-Games packaging and UI development










