Uploaded February 2024 | Updated September 2026, 5 hours ago
Hanging out in the OWL VIRTUAL PRODUCTION SHARED PROJECT
this week we are taking a look at MIDI. Last week we checked out Unreal's out of the box MIDI Plugin which gives you some awesome control of parameters with some really quick mapping. But I decided to jump in to making it from scratch. Here's what I found....
This project is open source and free to download:
https://offworld.live/resources/download-center
Join our weekly session to:
Learn new workflows using the OWL Unreal Engine Compositing Toolkit
Ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Centre
Topics covered will include:
Input/ output media direct from Unreal
Avoid anti-aliasing in your media inputs
Using all Unreal post-process effects
Reflections, shadows, translucency
Use Sequencer and Movie Render Queue
Use Take Recorder and live Camera Tracking
Hanging out in the OWL VIRTUAL PRODUCTION SHARED PROJECT
this week we are taking a look at MIDI. Last week we checked out Unreal's out of the box MIDI Plugin which gives you some awesome control of parameters with some really quick mapping. But I decided to jump in to making it from scratch. Here's what I found....
This project is open source and free to download:
https://offworld.live/resources/download-center
Join our weekly session to:
Learn new workflows using the OWL Unreal Engine Compositing Toolkit
Ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Centre
Topics covered will include:
Input/ output media direct from Unreal
Avoid anti-aliasing in your media inputs
Using all Unreal post-process effects
Reflections, shadows, translucency
Use Sequencer and Movie Render Queue
Use Take Recorder and live Camera Tracking










