How to Dynamically Control of Media Plates/ Virtual Screens in Unreal Engine Composure Virtual Prod @offworldlive
How to Dynamically Control of Media Plates/ Virtual Screens in Unreal Engine Composure Virtual Prod  @offworldlive
Uploaded June 2023 | Updated September 2026, 4 hours ago
In this weeks livestream we will show how to dynamically control screens using the OWL Virtual Production shared project. With these methods you can create really awesome intro animations or transitions for displaying different screens/ information in any kind of broadcast/ live event or podcast.

This project is open source and free to download:
github.com/Off-World-Live-Collaborative/OWLVirtualProduction/releases/tag/v0.0.1-first-release

Join our weekly session to:
Learn new workflows using the OWL Unreal Engine Compositing Toolkit
Ask questions about specific features and workflows

Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Center
Topics covered will include:
Input/ output media direct from Unreal
Avoid anti-aliasing in your media inputs
Using all Unreal post-process effects
Reflections, shadows, translucency
Use Sequencer and Movie Render Queue
Use Take Recorder and live Camera Tracking

Chapters:
0:00 - Intro
4:00 - Screen Switcher Blueprint Demo
5:35 - Controlling Composure Elements in Sequencer
9:28 - Show/ Hide Composure Elements in Sequencer
14:13 - Using a custom Screen Blueprint for further integration with composure
23:47 - Further integration with HUD controller
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OFF WORLD LIVE |

How to Dynamically Control of Media Plates/ Virtual Screens in Unreal Engine Composure Virtual Prod

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