Benchmarking and Render Comparisons | OWL 360 Hangouts #8 @offworldlive
Benchmarking and Render Comparisons | OWL 360 Hangouts #8  @offworldlive
Uploaded July 2025 | Updated September 2026, 7 hours ago
It’s useful to take an in depth look at the benefits of rendering with our plug in and why it can elevate your production in terms of productivity and final image quality. Comparing render quality and speed is one thing, but the comparison becomes a bit more nuanced when we think about workflows and render specifications, so in this stream we will talk about in depth render comparisons.

We are excited to share the features and capabilities of our new 360 camera, try it for free by downloading from our website: https://offworld.live/resources/download-center

This tutorial was followed by a Discussion in our Discord channel, where we host our weekly hangouts. These sessions are an open space where anyone can discuss the interesting topics and challenges surrounding 360 renders in Unreal Engine. The are hosted in our Discord every Wednesday in our #Wednesday Drop-ins voice channel:
/ discord

Join our weekly session to:
Learn new workflows using the OWL Toolkit
Ask questions about specific features and workflows

Each week we do a short demonstration of a specific workflow followed by open Q&A.

Topics will include:
360 Rendering Pipeline tips,
Colour Workflows,
Stereo 360 Rendering,
Output types,
Ultra High Res Renders,
Post Production,
Headset and Dome Preview techniques,
Real Time Previz workflows,
360 Cam capabilities
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OFF WORLD LIVE |

Benchmarking and Render Comparisons | OWL 360 Hangouts #8

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