Digital Twins, Gaussian Splats and Fractals in Immersive Media - OWL 360 Render Hangouts #6 @offworldlive
Digital Twins, Gaussian Splats and Fractals in Immersive Media - OWL 360 Render Hangouts #6  @offworldlive
Uploaded July 2025 | Updated September 2026, 2 days ago
We've had a some interest in burgeoning real world replication methods such as Digital Twins and Gaussian Splats, and how they can be used alongside our Ultra High Res 360 Camera for Unreal Engine. So in this session we will compare some methods for creating immersive media that utilizes these methods.

We are excited to share the features and capabilities of our new 360 camera, try it for free by downloading from our website: https://offworld.live/resources/download-center

This tutorial was followed by a Discussion in our Discord channel, where we host our weekly hangouts. These sessions are an open space where anyone can discuss the interesting topics and challenges surrounding 360 renders in Unreal Engine. The are hosted in our Discord every Wednesday in our #Wednesday Drop-ins voice channel:
/ discord

Join our weekly session to:
Learn new workflows using the OWL Toolkit
Ask questions about specific features and workflows

Each week we do a short demonstration of a specific workflow followed by open Q&A.

Topics will include:
360 Rendering Pipeline tips,
Colour Workflows,
Stereo 360 Rendering,
Output types,
Ultra High Res Renders,
Post Production,
Headset and Dome Preview techniques,
Real Time Previz workflows,
360 Cam capabilities
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OFF WORLD LIVE |

Digital Twins, Gaussian Splats and Fractals in Immersive Media - OWL 360 Render Hangouts #6

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