Rayman 2: The Great Escape (N64) Single-Segment Speed Run 2:11:42 @cheeseoman
Rayman 2: The Great Escape (N64) Single-Segment Speed Run 2:11:42  @cheeseoman
Uploaded November 2013 | Updated September 2026, 1 week ago
Over the past few months, some timesavers have been found in Rayman 2. The biggest finding is that low-resolution mode reduces lag, saving quite a bit of time over the course of the game. To get a rough idea of how much time the new discoveries save, I did a few any% runs. The result is this run, which is 5:43 faster than my old 2:17:25 run. I decided to upload it to show some of the new tricks in action. Because I only made a few attempts and I didn't remember all the any% strategies, this run isn't nearly as clean as my old run. I recommend watching that run if you want to see something more polished:

youtube.com/watch?v=LUWiY-fFvcQ

I don't really want to spend a bunch of time working on another any% run of Rayman 2 (having already done so in 2007 and 2008), so I doubt I'll improve this run. Instead, I'm working on a 100% run. Some of my strategies can be seen in this run.

EDIT: One particular aspect of this run I should mention is that I pretty much made up the lum route as I went by removing some slow lums from my old route and adding some faster ones. My choices were probably not at all optimal, so don't read too much into them.

For more information about Rayman 2 speed running and glitches, see the SDA Strategy Wiki:

kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape
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Cheeseoman |

Rayman 2: The Great Escape (N64)--Single-Segment Speed Run--2:11:42

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