R.A.M. 3 Integration in Genesis for MicroVerse @GameDev1
R.A.M. 3 Integration in Genesis for MicroVerse  @GameDev1
Uploaded June 2024 | Updated September 2026, 3 weeks ago
R.A.M. 3 (River Auto Material 3) got released, so I've added an integration for it to Genesis for MicroVerse. This video is a quick showcase of me toying around. R.A.M. 3 has so much more to offer than what I show here, I'm looking forward to an in-depth video of NatureManufacture showing off the new features. In the meantime I suggest to check out the asset description πŸ˜€

00:00 Starting from scratch
00:08 Adding a RAM river and a profile
00:14 Draw spline
00:22 Add Sync script and Spline Path
00:30 Sync river with spline
00:42 Setup river (width, trench, etc)
01:06 Fine-tune river shape
01:24 Custom river widths
01:40 Fine tuning
02:46 Remove vegetation along river
03:00 Fine tuning, individual changes
03:10 Showing off how terrain and vegetation adjust
05:50 Play mode


Assets used:

* [⭐ New Release Sale ⭐] R.A.M 3 - River Auto Material 3
assetstore.unity.com/packages/tools/terrain/r-a-m-3-river-auto-material-3-287456?aid=1011lfvh6&pubref=nmram3&utm_source=aff

* Genesis for MicroVerse
assetstore.unity.com/packages/tools/terrain/genesis-for-microverse-231427?aid=1011lfvh6&pubref=rigmv&utm_source=aff

* MicroVerse - Core Collection
assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff

* Ultimate StampIT! Collection
assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=usc&utm_source=aff
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Roland C |

R.A.M. 3 Integration in Genesis for MicroVerse

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