Uploaded May 2025 | Updated September 2026, 3 weeks ago
The Magic that Jason Booth pulled with MicroVerse especially regarding performance is outstanding and unparalleled. So I wanted to see how fast it is indeed and created a tool for a stress test, which turned out to be very useful in general. So I wrapped everything into the Browser Wizard in Genesis for MicroVerse. I still need to polish a few things, but what you see will be in the next update. The essence is: Quick procedural terrain creation with height stamps and biomes from the MicroVerse Content Browser. It's very nice to switch between that huge amount of content this fast π Update coming soon ...
The feature is based on Voronoi diagrams which can be modified. In order to make the edges not appear linear I've added a deformer. In addition the created splines can be smoothed. Height stamps are distributed on the sites, same as the Biomes.
00:00 Open Browser Wizard
00:06 Seed based for diragram recreation
00:08 Create splines on the terrain
00:10 Increase site count
00:18 Distribute height stamps, height and biomes are linked to the Content Browser
00:28 Deformer
00:42 Spline features
00:52 Edge overlap
00:56 Randomizing biomes, realistic and stylized
Assets used:
* World Building Bundle for MicroVerse
assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
(Ultimate StampIT! Collection and Genesis for MicroVerse included)
* MicroVerse - Core Collection
assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmvcc&utm_source=aff
* Coast & Dunes Environment - Dynamic Nature (Beach Sea Islands Dry Desert)
assetstore.unity.com/packages/3d/vegetation/coast-dunes-environment-dynamic-nature-beach-sea-islands-dry-des-309456?aid=1011lfvh6&pubref=nmcde&utm_source=aff
* Biomes and Presets 4 for MicroVerse
assetstore.unity.com/packages/tools/terrain/biomes-and-presets-4-for-microverse-312857?aid=1011lfvh6&pubref=ribpmv4&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
The Magic that Jason Booth pulled with MicroVerse especially regarding performance is outstanding and unparalleled. So I wanted to see how fast it is indeed and created a tool for a stress test, which turned out to be very useful in general. So I wrapped everything into the Browser Wizard in Genesis for MicroVerse. I still need to polish a few things, but what you see will be in the next update. The essence is: Quick procedural terrain creation with height stamps and biomes from the MicroVerse Content Browser. It's very nice to switch between that huge amount of content this fast π Update coming soon ...
The feature is based on Voronoi diagrams which can be modified. In order to make the edges not appear linear I've added a deformer. In addition the created splines can be smoothed. Height stamps are distributed on the sites, same as the Biomes.
00:00 Open Browser Wizard
00:06 Seed based for diragram recreation
00:08 Create splines on the terrain
00:10 Increase site count
00:18 Distribute height stamps, height and biomes are linked to the Content Browser
00:28 Deformer
00:42 Spline features
00:52 Edge overlap
00:56 Randomizing biomes, realistic and stylized
Assets used:
* World Building Bundle for MicroVerse
assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
(Ultimate StampIT! Collection and Genesis for MicroVerse included)
* MicroVerse - Core Collection
assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmvcc&utm_source=aff
* Coast & Dunes Environment - Dynamic Nature (Beach Sea Islands Dry Desert)
assetstore.unity.com/packages/3d/vegetation/coast-dunes-environment-dynamic-nature-beach-sea-islands-dry-des-309456?aid=1011lfvh6&pubref=nmcde&utm_source=aff
* Biomes and Presets 4 for MicroVerse
assetstore.unity.com/packages/tools/terrain/biomes-and-presets-4-for-microverse-312857?aid=1011lfvh6&pubref=ribpmv4&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
![Wetlands Swamp with MicroVerse - Biomes & Presets Showcase - From Scratch!
Wetlands Swamp and Genesis Pro are currently in the top row of the landing page of the Unity Asset Store. So I thought Id check Wetlands out, bought it and created presets for it with Genesis Pro. Heres a showcase of the presets in use.
Assets used:
* [β New Release Sale β] WETLANDS : Stylized Fantasy Swamp Environment
https://assetstore.unity.com/packages/3d/environments/wetlands-stylized-fantasy-swamp-environment-384726?aid=1011lfvh6&pubref=paswl&utm_source=aff
* [β New Release Sale β] Genesis Pro for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-pro-for-microverse-384942?aid=1011lfvh6&pubref=rigpmv&utm_source=aff
* [β Summer Sale β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* [β Summer Sale β] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
or
* Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
* Biomes & Presets 5 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-5-for-microverse-342292?aid=1011lfvh6&pubref=ribpmv5&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Wetlands Swamp with MicroVerse - Biomes & Presets Showcase - From Scratch!](https://i.ytimg.com/vi/Jk_5Cgq1xz0/mqdefault.jpg)
![Custom Modification of Quick And Easy Car Racing with MicroVerse
It was so much fun to toy around with the custom modification of Top Down Car Racing Engine with MicroVerse which I created recently. Now that Quick And Easy Car Racing of the same publisher is in Unitys New Year Sale I extended the sync script and put it into Genesis. You can convert the bezier path of the asset to a Unity spline and vice versa. I also added an option to create the bezier mesh.
Quick And Easy Car Racing is an awesome asset which gives you very quick results, as you can see.
Of course now that theres a Unity spline wrapper its also easy to just swap the road with the ones I created for MicroVerse Roads.
The update to Genesis has been submitted and is awaiting approval by the Asset Store team. Please read the documentation about the required scripting define symbol in order to activate the asset-specific code.
00:00 Start with an empty tutorial scene
00:10 Hide the tutorial terrain
00:20 Add MicroVerse terrain
00:30 Add heightmap
00:42 Add sync script, Unity spline and MV spline path
00:58 Assign components of the scene
01:02 Create Unity spline from existing path
01:04 Open Terraform for quick Unity spline terrain alignment
01:14 Create path and mesh from Unity spline
01:20 Add demo biome
01:30 Adjust terrain under road
01:38 Remove vegetation along road
01:48 Create minimap
02:00 Lets play! :-)
Assets used:
* [β New Year Sale β] Quick And Easy Car Racing
https://assetstore.unity.com/packages/templates/systems/quick-and-easy-car-racing-281329?aid=1011lfvh6&pubref=tsqaecr&utm_source=aff
* [β New Year Sale β] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
* [β New Year Sale β] Biomes and Presets for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-for-microverse-242882?aid=1011lfvh6&pubref=ribpmv&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
* [β New Year Sale β] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
* [β New Year Sale β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* [β New Year Sale β] MicroVerse - Roads
https://assetstore.unity.com/packages/tools/terrain/microverse-roads-208590?aid=1011lfvh6&pubref=jbmvr&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff
Music used:
Sky Mubs - Now You believe in You
https://www.youtube.com/watch?v=gfLcfLGzTsk
Sky Mubs Social Links:
β’ Youtube : / skymubs
β’ Facebook : / skymubs
β’ SoundCloud : / sky-mubs
β’ Twitter : / skymubs
β’ Itunes : https://apple.co/2Pb6JWv
β’ Spotify : https://spoti.fi/2vFc9RJ
β’ Amazon : https://amzn.to/2Bl3rNU
β’ Website : https://sky-mubs.com
β’ Email β skymubs@hotmail.com Custom Modification of Quick And Easy Car Racing with MicroVerse](https://i.ytimg.com/vi/K5mqSF1FbXs/mqdefault.jpg)




![Adjusting a Preset with Genesis for MicroVerse - My Preset Creation Workflow
I wanted to create a showcase for the Modular Houses presets that I created and noticed I had a bug in them. One of the presets is a long pole line. The bug was: The trees werent cleared. See chapters for details.
I figured instead of just fixing my mistake I show how I fix it and in that regard show you how you can use ReGenesis yourself for your own assets.
Here are the steps:
00:00 Start with MicroVerse scene
00:08 Add house with height stamp (for showcase)
00:18 Add pole line with bug (doesnt have clearing)
00:24 Open ReGenesis
00:28 Convert to Ground Object (with clear and height stamp)
00:32 We just need clear, no height in this case
00:38 Widen area at will
00:42 Just clear the trees, nothing else
00:46 Drag to Content Browser and update the preset
00:50 Test the updated preset
00:60 Enjoy the updated presets
And of course it requires me updating the version on the Unity Asset Store. Will do right away, might take a few days for Unity to approve it. In the meantime: You know how to fix it yourself π
Assets used:
* [β Release Sale β] Biomes and Presets 3 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-3-for-microverse-295049?aid=1011lfvh6&pubref=ribp3mv&utm_source=aff
* [β‘ Black Friday Flash Deal β‘] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
* [β Black Friday Sale β] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
* [β Black Friday Sale β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* Genesis for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-for-microverse-231427?aid=1011lfvh6&pubref=rigmv&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
* Modular Houses (Residential Update)
https://assetstore.unity.com/packages/3d/environments/urban/modular-houses-residential-update-225821?aid=1011lfvh6&pubref=qamh&utm_source=aff
* Forest Lake
https://assetstore.unity.com/packages/3d/environments/landscapes/forestlake-259547?aid=1011lfvh6&pubref=qafl&utm_source=aff
* Lookout Tower
https://assetstore.unity.com/packages/3d/environments/landscapes/lookout-tower-249265?aid=1011lfvh6&pubref=qalt&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Adjusting a Preset with Genesis for MicroVerse - My Preset Creation Workflow](https://i.ytimg.com/vi/KsBrVr0arzg/mqdefault.jpg)
![Spline Mask - A first introduction with Spline Tools
Heres an overview about mesh paint which I added to Spline Tools. And in addition a first introduction to Spline Mask and what you can achieve with it.
Assets used:
* [β New Release Sale β] Spline Mask for Unity Splines
https://assetstore.unity.com/packages/tools/utilities/spline-mask-for-unity-splines-376456?aid=1011lfvh6&pubref=rism&utm_source=aff
* Spline Tools for Unity Splines
https://assetstore.unity.com/packages/tools/utilities/spline-tools-for-unity-splines-371434?aid=1011lfvh6&pubref=rist&utm_source=aff
* Realistic Tiger
https://assetstore.unity.com/packages/3d/characters/animals/realistic-tiger-309402?aid=1011lfvh6&pubref=mart&utm_source=aff Spline Mask - A first introduction with Spline Tools](https://i.ytimg.com/vi/KzmYeHWoEac/mqdefault.jpg)
![Fantasy Adventure Environment - MicroVerse Presets - 15 Seconds
Happy New Year Everyone! π
I was asked to create MicroVerse Presets for Fantasy Adventure Environment by Staggart Creations. And so I did. Its an excitingly good looking stylized asset for URP.
This is a quick overview of the presets I created. The update to Biomes and Presets for MicroVerse was submitted and is pending review by the Unity Asset Store team. Should be live within a few days.
Assets used:
* [β New Year Sale β] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=wbb&utm_source=aff
* [β New Year Sale β] Fantasy Adventure Environment
https://assetstore.unity.com/packages/3d/environments/fantasy/fantasy-adventure-environment-70354?aid=1011lfvh6&pubref=fae&utm_source=aff
* [β New Year Sale β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
Individual assets of World Building Bundle for MicroVerse:
* [β New Year Sale β] Biomes and Presets for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-for-microverse-242882?aid=1011lfvh6&pubref=bpmv&utm_source=aff
* [β New Year Sale β] Genesis for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-for-microverse-231427?aid=1011lfvh6&pubref=gmv&utm_source=aff
* [β New Year Sale β] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=usc&utm_source=aff Fantasy Adventure Environment - MicroVerse Presets - 15 Seconds](https://i.ytimg.com/vi/LGEgBerv-tc/mqdefault.jpg)
![This is how Trolls move Downhill: They slide :-)
This one looked too funny while checking out the assets, I thought Id share π
Scratch that. This one looked too good. The Unity Engine has really improved and with it its publishers.
With plenty of new release sales recently on the Unity Asset Store I thought Id check out the most appealing for me. Among them are Trolls from publisher Diplodok. And DritvΓk - Basalt Coast from publisher Vivid Arts. Vivid Arts has alwas made exceptional art.
And Ive always wanted a forest troll, the asset store images are very appealing. I wanted to give that a try, especially the combination.
Id say it works, but a forest troll is a forest troll and I should put him in there. And Basalt Coast got an intense Interstellar vibe. I should put an astronaut in there. Especially since Unitys Black Friday theme shows an astronaut.
The sliding is automatically invoked using the Malbers Animal Controller. All you need to set is an angle at which the sliding should happen, rest works automatically.
Its so much fun to experiment, so many ideas come to light once you get into it when toying around with the assets of AAA publishers π
Assets used:
* [β Release Sale β] forest troll_1
https://assetstore.unity.com/packages/3d/characters/forest-troll-1-300466?aid=1011lfvh6&pubref=dft&utm_source=aff
* [β Release Sale β] Guard_Troll_3
https://assetstore.unity.com/packages/3d/characters/guard-troll-3-300827?aid=1011lfvh6&pubref=dgt&utm_source=aff
* [β Black Friday Sale β] Animal Controller (Malbers Character Controller)
https://assetstore.unity.com/packages/tools/animation/animal-controller-malbers-character-controller-148877?aid=1011lfvh6&pubref=mac&utm_source=aff
* DritvΓk - Basalt Coast
https://assetstore.unity.com/packages/3d/environments/landscapes/dritv-k-basalt-coast-243368?aid=1011lfvh6&pubref=vadbc&utm_source=aff This is how Trolls move Downhill: They slide :-)](https://i.ytimg.com/vi/LYeXv5fZIRM/mqdefault.jpg)
![Farmlands with MicroVerse - From Scratch!
Ive always preferred realistic scenes in Unity, but the more I looked at AAA publishers, the more I started enjoying creating also stylized ones. And then I feel the need to create presets especially to quickly prototype a scene and see how it all combines. Also with other assets. This is Farmlands. Please note that the asset has so many more prefabs, check it out on the Unity Asset Store.
Assets used:
* [β‘ Flash Deal β‘] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
or
* [β Black Friday Sale β] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
* [β Black Friday Sale β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* Farmlands : Ultimate Stylized Farm Environment
https://assetstore.unity.com/packages/3d/environments/farmlands-ultimate-stylized-farm-environment-317546?aid=1011lfvh6&pubref=pasfl&utm_source=aff
* Biomes & Presets 5 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-5-for-microverse-342292?aid=1011lfvh6&pubref=ribpmv5&utm_source=aff
or
* Biomes and Presets for MicroVerse + Polyart Studio
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-for-microverse-polyart-studio-318469?aid=1011lfvh6&pubref=ribpmvpas&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Farmlands with MicroVerse - From Scratch!](https://i.ytimg.com/vi/LaX0tlXSrlI/mqdefault.jpg)