Uploaded August 2022 | Updated September 2026, 9 hours ago
Here's a video showcasing the "upscaling" feature of ParaLLEl-RDP in several games! The internal resolution was increased to 2x, but can be bumped up further depending on your system specs. It was left at 2x to leave the N64 anti-aliasing more obvious to the eye.
It is now possible to raise the internal resolution of the emulated Nintendo 64 RDP in the graphics plugin, ParaLLEl-RDP, keeping the extremely high accuracy (technically "perfect" graphics, if drawn at native resolution), but at a higher resolution. This allows you to keep all the unique aspects of the Nintendo 64's rendering--the anti-aliasing (4x MSAA), framebuffer effects, rendering tricks, and many special effects which have trouble being rendered properly elsewhere using other methods of drawing the graphics through high-level emulation.
Note that due to the many unique methods in which N64 games rendered the graphics, some oddities in the rendered graphics may appear when the internal resolution is raised higher, though these are simply magnifying the visibility of something that the Nintendo 64's low resolution graphics were hiding.
In order to be able to use ParaLLEl-RDP, you must have a Vulkan-capable GPU. Whether or not you can raise the internal resolution and by how much will depend on the strength of the GPU and its compute capability.
ParaLLEl-RDP is included in simple64 (formerly known as m64p) by default, which is my personally most recommended emulator to use for N64 games now, as well as a selectable option when using RetroArch's Nintendo 64 cores. If simple64 requires too many resources to run well, try the Mupen64Plus-Next core in RetroArch instead. To use it in RetroArch, you must enable the ParaLLEl core for the RSP, then select ParaLLEl-RDP as the graphics plugin. The settings menu for ParaLLEl-RDP will include an upscaling/internal resolution setting that you can change accordingly.
Here are the games shown in this video and their timestamps:
0:00 - Super Mario 64
16:06 - Donkey Kong 64
36:35 - Paper Mario
1:00:40 - Mario Golf
1:09:44 - Banjo-Kazooie
Try it out yourself! Especially with simple64, ParaLLEl-RDP has extremely high compatibility and works with just about every Nintendo 64 game out of the box.
The simple64 emulator can be found here:
simple64.github.io
Here's a video showcasing the "upscaling" feature of ParaLLEl-RDP in several games! The internal resolution was increased to 2x, but can be bumped up further depending on your system specs. It was left at 2x to leave the N64 anti-aliasing more obvious to the eye.
It is now possible to raise the internal resolution of the emulated Nintendo 64 RDP in the graphics plugin, ParaLLEl-RDP, keeping the extremely high accuracy (technically "perfect" graphics, if drawn at native resolution), but at a higher resolution. This allows you to keep all the unique aspects of the Nintendo 64's rendering--the anti-aliasing (4x MSAA), framebuffer effects, rendering tricks, and many special effects which have trouble being rendered properly elsewhere using other methods of drawing the graphics through high-level emulation.
Note that due to the many unique methods in which N64 games rendered the graphics, some oddities in the rendered graphics may appear when the internal resolution is raised higher, though these are simply magnifying the visibility of something that the Nintendo 64's low resolution graphics were hiding.
In order to be able to use ParaLLEl-RDP, you must have a Vulkan-capable GPU. Whether or not you can raise the internal resolution and by how much will depend on the strength of the GPU and its compute capability.
ParaLLEl-RDP is included in simple64 (formerly known as m64p) by default, which is my personally most recommended emulator to use for N64 games now, as well as a selectable option when using RetroArch's Nintendo 64 cores. If simple64 requires too many resources to run well, try the Mupen64Plus-Next core in RetroArch instead. To use it in RetroArch, you must enable the ParaLLEl core for the RSP, then select ParaLLEl-RDP as the graphics plugin. The settings menu for ParaLLEl-RDP will include an upscaling/internal resolution setting that you can change accordingly.
Here are the games shown in this video and their timestamps:
0:00 - Super Mario 64
16:06 - Donkey Kong 64
36:35 - Paper Mario
1:00:40 - Mario Golf
1:09:44 - Banjo-Kazooie
Try it out yourself! Especially with simple64, ParaLLEl-RDP has extremely high compatibility and works with just about every Nintendo 64 game out of the box.
The simple64 emulator can be found here:
simple64.github.io










