Uploaded October 2018 | Updated September 2026, 3 days ago
This is the big one. Anti Guy plays more or less like a standard Shy Guy enemy with radically beefed up damage potential.
As such, Chill Out and Water Block as well as anything that can help you avoid damage and survive (Cloud Nine, Lucky badges, Life Shrooms, Last Stand if at 5 HP or below--it rounds down BEFORE your guard action command) are absolutely key if you want to make it through with only 10 HP.
Being familiar with the timing for guarding Shy Guy attacks will also be paramount to survival. Zap Tap can get you some extra damage in passively, as all of Anti Guy's attacks make contact.
I didn't do the Anti Guy Unit as it's a boss that you only get by intentionally failing something, but I did at least do this one.
This is the big one. Anti Guy plays more or less like a standard Shy Guy enemy with radically beefed up damage potential.
As such, Chill Out and Water Block as well as anything that can help you avoid damage and survive (Cloud Nine, Lucky badges, Life Shrooms, Last Stand if at 5 HP or below--it rounds down BEFORE your guard action command) are absolutely key if you want to make it through with only 10 HP.
Being familiar with the timing for guarding Shy Guy attacks will also be paramount to survival. Zap Tap can get you some extra damage in passively, as all of Anti Guy's attacks make contact.
I didn't do the Anti Guy Unit as it's a boss that you only get by intentionally failing something, but I did at least do this one.










