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zallard1 | Punch Out!! (Wii) - Title Defense Bear Hugger [1:32.76] (WR) @zallard1 | Uploaded February 2021 | Updated October 2024, 17 minutes ago.
Shoutouts to Mysteryman and McHazard for this adjustment. So this improvement to the 1:32.79 came about in a pretty peculiar way. McHazard had offhandedly mentioned at some point that it might actually save a fractional amount of time to *waste* frames intentionally during a stun in order to get to the 1:35 mark with a very slightly better remainder. The reason this matters, is that none of the inputs in this fight matter until the 1:35 mark on the fight timer (youtube timestamp is ~1:00). You want to get to a specific spot in Bear's attack script at that *exact* frame, because Bear will decide what type of attacks he does depending on what whole second the in-game timer is. In this run, if I were to get to that spot 1 frame earlier, Bear would throw a delayed hook with the squirrel on his head and ruin the fight.

Stuns in this game will increment the timer at 25% speed compared to the clock moving at the fastest possible speed (when the opponent isn't stunned basically). An unstunned frame is 0.06 seconds on the ingame timer, while a stunned frame is 0.015 seconds. So, the idea is that since the normal strategy gets to the 1:35 mark with an exact time of 1:24.043293, we could waste time in increments of 0.015 at one of the triple star punches in order to cross over to the 1:24 mark with a time closer to 1:24.00.

Mysteryman forgot about this comment, until yesterday, where he checked it and realized it actually does save time. Theoretically, it is possible to get a 1:32.75, but the issue is that something significant would have to change in this fight with the way things line up currently. For now, it seems a 1:32.76 is the best confirmable possible time given the current constraints of this fight.

Lets get into the fight. Every buffer in phase 1 is frame perfect to make sure my pace is sufficiently good for reaching the 1:35 mark. First buffer is 1 dodge, 2 quick dodges, and jab. Second buffer is simply 4 full dodges into jab. Third buffer is 2 dodges, 1 punch, dodge, quick dodge, jab, and triple star punch. My approach for the new adjustment here is that I attempt to throw the triple star punch *two* frames later in order to get the clock to be at the right spot. If I see Mac pull back his hand instantly, I will know that I did my triple star too early by accidentally buffering it, so I'll attempt it again on the phase 2 triple star.

My phase 2 buffers are intentionally *lazy* so I'm wasting an amount of time such that my average counter timing makes it really likely for me to get to the correct frame I need to be at. I did change the buffer for the "Fooled ya" counter, but it's still 3 frames from perfect. Really just did this to kind of differentiate this fight from the previous one I uploaded, but it ultimately doesn't matter.

Phase 3 is the important part. You need to counter the first hug, then cancel the 2nd one, counter the "Catch & Release" hug, then do a centering hook. This centering hook dictates your entire pace, because the very next attack is going to be the pivotal attack at 1:35. You can elect to do this centering hook sooner if you feel your manual counters up until this point have been bad, or you can do the hook later if you feel all your manual counters have been really tight. This is hard to really judge accurately in the moment sometimes, so this really comes down to judgement calls to increase your odds of success.

After that centering hook, I've found a frame perfect buffer to always counter his next hook (2 dodges, then right jab, left jab). And right here is the only *mandatory* frame perfect punch aside from the weird centering hook if you're going for a 1:32.79, which is dodging his hook, stunning him, and throwing the final triple star punch. My pseudo buffer for this final attack is that I'll wait until I hear Bear's footsteps hit the ground, then do 2 dodges. It works really really well in my opinion.

Anyways, that's it for this fight! This one took me slightly longer to do than the previous TD Bear fight, about an hour and a half of attempts this time to just get used to the new delayed punch. Hopefully we'll see a solution to make 1:32.75 a real time for TD Bear in the future.

Anyways, thanks for watching!
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Punch Out!! (Wii) - Title Defense Bear Hugger [1:32.76] (WR) @zallard1

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