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zallard1 | Super Punch Out!! - Gabby Jay [0'06"26] (NTSC WR) @zallard1 | Uploaded January 2022 | Updated October 2024, 1 hour ago.
This run was done on an original US Super Nintendo cartridge of Super Punch-Out, as well as an original Super Nintendo 1chip console that was recapped and modded with the Voultar RGB amp to restore the correct color intensity. For some more in depth information about my general RGB setup, you can check out this pastebin here: pastebin.com/TtXx1PQx

Additionally, I've decided to include a non-stretched version of this fight in an unlisted video. If you'd like to learn more about why I'm including this too, you can check out the description in the second video here: youtube.com/watch?v=EyOXKI7UEBU

So, just for the record, Super Punch Out's IL fights (IL meaning Individual Level) are relatively easy and straightforward compared to optimizing fights in the other Punch-Out games. For even the hardest fights, the most instances you have to be frame perfect in a row to get the TAS time is 5. Compare that to Mike Tyson's Punch-Out being 20 to 22 frame perfect inputs on Tyson just to complete the strategy, and 24-27 inputs for matching the TAS on some of the last couple of fights in Title Defense, Super Punch Out stands out in having a lower skill ceiling when it comes to optimizing IL fights.

Because of the relative ease of these fights, and the fact that I have this extremely crisp RGB recording setup now, I've decided to re-record the 15 TAS times that I already got in this game upwards of a decade ago, since several of these fights were either recorded with bad capture cards, encoded with poor quality compression, or got marred by youtube's upscaling back in the early 2010's. I've learned a lot about recording videos in pristine quality after all this time, and I think re-recording these will make me more motivated to match the final TAS time that I never got in this game, which is Narcis Prince.

Narcis I never went for only because the luck for that fight is extraordinarily more rare compared to even the worst luck expected of you in any other fight in this game. I completed the strategy one time, with a time of 8"28, which is 4 frames away from the TAS's 8"20 time. Several people have been able to pull this time off recently (Nolan414, FatPotatoSeal, Cranklinson, AwosomeAndy, and MrMega), and I figure I should give it a shot soon too now that I have my recording setup figured out!

Anyways, let's talk about Gabby Jay! Yay! This is the easiest fight in the game to match the TAS on with current strategies. You start the fight by pressing nothing for the first frame of the fight (0'00"01 on the timer), then for the very next frame, you press and hold Up+Y to buffer a left jab. This delay will set Gabby's guard to be down for the entirety of the next several punches, since he reads your input for the first frame of the fight and guards accordingly.

From here, just let go of Up+Y and press it again before your next punch animation starts, which will ensure your next punch comes out on the first frame possible. Just repeat that until you've thrown out 4 left jabs in total, then throw a right jab immediately after. The right jab deals more damage, but the main purpose of it is to waste a very small amount of frames since the right jab is also slower than left jab. This sets you up for either a quick dodge or quick duck to counter his first and only jab in this fight. If you feel like you were 1 frame slow on your first input, you should opt for a quick dodge into a right jab to perfectly set yourself up for a free counter, since his first attack comes out at a predetermined number of frames of Gabby being idle. Quick ducks are one frame slower than quick dodges, so if you think you were frame perfect on the first punch, then you need to opt for a quick duck to waste the extra frame so your punch doesn't come out too early and miss.

Once your counter hits, you need to pause the fight, because when you do a counter punch, you get rewarded a lot of arrows in your super meter, but your super meter doesn't fill up quickly, so you need to make sure you can throw a super instantly when the game unpauses. When you unpause, just hold A and your super should send Gabby into dizzy status. While he's dizzy, if you hold Down, then wait until your character comes to the center of the screen on his own, then hold B to force your character to throw a right hook, and then Up+A for an uppercut, then Gabby will go down instantly for a KO!

I should also put this somewhere since someone will likely ask, but the reason the first place time says "Heidrage" on it is because I am still playing on his cartridge of Super Punch Out, since he gave it to me before AGDQ 2014 so I could get ready for my blindfolded run on console. I've kept his name on my leaderboards because I respect him so much in helping me get ready for that, and as a friend.

I should be uploading some more Super Punch Out IL's pretty frequently over the next while. Hopefully you're ready for a ton of these re-recorded!

Anyways, thanks for watching!
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Super Punch Out!! - Gabby Jay [0'06"26] (NTSC WR) @zallard1

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