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zallard1 | Doc Louis's Punch-Out!! - Training [0:41.83] (WR) @zallard1 | Uploaded September 2020 | Updated October 2024, 48 seconds ago.
Doc Louis's Punch-Out was an exclusive game rewarded to those in 2009 who had enough Club Nintendo points to receive "Platinum" status for the year. It was also rewarded at the end of Club Nintendo's lifespan among a huge list of several other games as a means to spend any lingering points you may still have. This was played on my legitimate copy from 2009, which was transferred over to my Wii U, making recording HDMI footage of this game possible for me.

This is the 2nd of 3 fights you will encounter in this short DLC-like game. This run also happens to finally match the TAS time, which is the best theoretical possible time that you can get on this fight! The old record was 1 frame away, so I'm glad to have finally improved it to its optimal time!

Each fight has its own rules in regards to Doc Louis's guard. In this particular fight, Doc will let one punch through his guard for every 7 punches that Mac throws, even if those punches are blocked of whiffed! This is the main reason you see me constantly throwing punches randomly, even if they are not part of buffer strategies!

Start off the fight by throwing 3 blocked punches, then countering his "Come On" uppercut with a left jab. You'll need to whiff 2 punches somewhere here, so I've chosen to throw them when he gets to "The" in "That's THE one I taught you" which makes for a great cue in buffering a 3rd punch to hit Doc as he's fully centered. You need this punch to land as Doc is completely idle, which is a 3 frame window before he starts his next attack. If you've done everything correctly, it will go through Doc's guard and hit him.

Next, counter Doc's "Dodge" uppercut, then whiff 2 punches and throw a double star punch here. We need to throw this now because if Doc's HP goes too much lower, he'll eat a chocolate bar and fully regenerate his health bar. From here, whiff 1 punch and throw a punch as Doc walks in to center him a little bit sooner, which starts his next attack sooner.

Now here's the complicated part of the fight. From that blocked punch, you need to buffer a second punch (which will go through his guard), then do a slightly delayed right jab which will whiff as he winds up for his "Duck this one" hook. If you've whiffed the punch early enough, you will have enough time to counter his hook as soon as possible. Once you do that, you can perform a frame perfect buffer I found which involves throwing a right punch as Mac is recovering from countering Doc (cannot start the buffer too early or too late, otherwise the buffer fails), then throwing alternating punches until Doc blocks a punch and gets centered early.

You should be able to buffer another punch to go through Doc's guard, and throw a slightly delayed gut punch to counter his "Keep low" attack early. Throwing a double star as he walks in will skip his chocolate bar and finish the fight.

I'll probably be revisiting the other two Doc fights, as well as doing full runs of Doc's Punch Out (which is all 3 fights in a row).

Anyways, thanks for watching!

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UPDATE: The original video had some strange audio issues going on, reportedly sounding off and tinny, so I've *hopefully* fixed them here. To compare, here's the original for posterity: youtube.com/watch?v=voCaBdADlAY
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Doc Louis's Punch-Out!! - Training [0:41.83] (WR) @zallard1

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