Uploaded November 2018 | Updated September 2026, 2 weeks ago
Using Unity , Google #ARKit , Blender , 3D assets*, and a few custom shaders to create the first test prototype before moving it to the Dreamworld AR DreamGlass, Occipital Structure Sensor & SDK for Core (Inside/Out Positional Tracking) & custom Intel #BeltNUC to create a realistic #XR that will make you think you are thousands of miles away at the Staatliche Museen zu Berlin .
There will also be a full HTC VIVE #VR demo that takes you deep down into the Nefertitis tomb, as well as Apple / Occipital #AR demo that will allow you to take a selfie sitting on an authentic pharoh's throne with your Mummy.
This will all be shown for free at the Oregon Museum of Science and Industry (OMSI) After Dark (https://omsi.edu/calendar?keywords%5B%5D=351#nodeid-9968) November 28th, 2018. Along with a QR token to obtain the finished #ARCore & #ARKit versions of the app ahead of it's release date in 2019.
*Nefertiti model created by Francesco Coldesina
Using Unity , Google #ARKit , Blender , 3D assets*, and a few custom shaders to create the first test prototype before moving it to the Dreamworld AR DreamGlass, Occipital Structure Sensor & SDK for Core (Inside/Out Positional Tracking) & custom Intel #BeltNUC to create a realistic #XR that will make you think you are thousands of miles away at the Staatliche Museen zu Berlin .
There will also be a full HTC VIVE #VR demo that takes you deep down into the Nefertitis tomb, as well as Apple / Occipital #AR demo that will allow you to take a selfie sitting on an authentic pharoh's throne with your Mummy.
This will all be shown for free at the Oregon Museum of Science and Industry (OMSI) After Dark (https://omsi.edu/calendar?keywords%5B%5D=351#nodeid-9968) November 28th, 2018. Along with a QR token to obtain the finished #ARCore & #ARKit versions of the app ahead of it's release date in 2019.
*Nefertiti model created by Francesco Coldesina










