javidx9 | Programming Balls #2 Circles V Edges Collisions C++ @javidx9 | Uploaded 6 years ago | Updated 21 hours ago
Better Balls! This video continues looking a a circle physics based engine, and implements a more accurate method for tracking time during the simulation, and implements arbitrary edge objects that can be used to displace and deflect balls. All using the olcConsoleGameEngine at the command prompt.
Source: https://github.com/OneLoneCoder/Javidx9/tree/master/ConsoleGameEngine/BiggerProjects/Balls
Blog: http://www.onelonecoder.com
Twitter: @javidx9
Twitch: javidx9
Discord: https://discord.gg/WhwHUMV
Better Balls! This video continues looking a a circle physics based engine, and implements a more accurate method for tracking time during the simulation, and implements arbitrary edge objects that can be used to displace and deflect balls. All using the olcConsoleGameEngine at the command prompt.
Source: https://github.com/OneLoneCoder/Javidx9/tree/master/ConsoleGameEngine/BiggerProjects/Balls
Blog: http://www.onelonecoder.com
Twitter: @javidx9
Twitch: javidx9
Discord: https://discord.gg/WhwHUMV