Uploaded November 2020 | Updated September 2026, 1 week ago
In this video, I examine two major shortcomings of the networking framework, its CPU load, and its inability to distinguish friendly clients from nefarious ones.
Source: github.com/OneLoneCoder/Javidx9/tree/master/PixelGameEngine/BiggerProjects/Networking
Patreon: patreon.com/javidx9
YouTube: youtube.com/javidx9
youtube.com/javidx9extra
Discord: discord.gg/WhwHUMV
Twitter: twitter.com/javidx9
Twitch: twitch.tv/javidx9
GitHub: github.com/onelonecoder
Homepage: onelonecoder.com
In this video, I examine two major shortcomings of the networking framework, its CPU load, and its inability to distinguish friendly clients from nefarious ones.
Source: github.com/OneLoneCoder/Javidx9/tree/master/PixelGameEngine/BiggerProjects/Networking
Patreon: patreon.com/javidx9
YouTube: youtube.com/javidx9
youtube.com/javidx9extra
Discord: discord.gg/WhwHUMV
Twitter: twitter.com/javidx9
Twitch: twitch.tv/javidx9
GitHub: github.com/onelonecoder
Homepage: onelonecoder.com










![[LIVE] Code-It-Yourself! Sliding Block Puzzle Games
In this stream, I build the basic mechanics of sliding box puzzle games like Sokoban. I pay particular attention to making it an easy to modify framework. I also get distracted by viewer questions...
Source: https://github.com/OneLoneCoder/Javidx9/blob/master/PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_SlidingBlockPuzzle.cpp
Patreon: https://www.patreon.com/javidx9
YouTube: https://www.youtube.com/javidx9
https://www.youtube.com/javidx9extra
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com [LIVE] Code-It-Yourself! Sliding Block Puzzle Games](https://i.ytimg.com/vi/l7YEaa2otVE/mqdefault.jpg)