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javidx9 | Networking in C++ Part #3: MMO Client/Server Framework, Tweaks & Client Validation @javidx9 | Uploaded 3 years ago | Updated 21 hours ago
In this video, I examine two major shortcomings of the networking framework, its CPU load, and its inability to distinguish friendly clients from nefarious ones.

Source: https://github.com/OneLoneCoder/Javidx9/tree/master/PixelGameEngine/BiggerProjects/Networking

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Networking in C++ Part #3: MMO Client/Server Framework, Tweaks & Client Validation @javidx9