Networking in C++ Part #3: MMO Client/Server Framework, Tweaks & Client Validation @javidx9
Networking in C++ Part #3: MMO Client/Server Framework, Tweaks & Client Validation  @javidx9
Uploaded November 2020 | Updated September 2026, 1 week ago
In this video, I examine two major shortcomings of the networking framework, its CPU load, and its inability to distinguish friendly clients from nefarious ones.

Source: github.com/OneLoneCoder/Javidx9/tree/master/PixelGameEngine/BiggerProjects/Networking

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Networking in C++ Part #3: MMO Client/Server Framework, Tweaks & Client Validation

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