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javidx9 | Networking in C++ Part #4: MMO - Designing Passivity @javidx9 | Uploaded 3 years ago | Updated 21 hours ago
In this video I look at how we treat the client as a passive observer of the ongoing game simulation. Thinking in this manner trivialises the interactions required for the MMO game.

Source:https://github.com/OneLoneCoder/Javidx9/tree/master/PixelGameEngine/BiggerProjects/Networking

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Networking in C++ Part #4: MMO - Designing Passivity @javidx9