Uploaded August 2026 | Updated September 2026, 3 hours ago
In this series of videos, which are aimed at those who have never coded in PowerBasic before, I cover one element of the language or programming - today we're looking again at the use of the OpenGL librarys by creating a PowerBasic Windows application in the SDK (Software Development Kit) style.
I don't work for, nor am I paid by, the owners of PowerBASIC or any company mentioned in these videos , I'm just a fan of their products.
00:00 - Introduction
00:51 - Setting up to use the SDK
02:37 - What the app will do
06:09 - Preparing the Event handler
09:25 - Initialising the data
10:44 - Prepare the drawing surface
12:01 - Drawing the output
14:50 - Code Overview
15:58 - Summary
For more information on PowerBASIC visit pbusers.org
Music by ghosthack.de
Source files for these projects are available from here
gsfsoftware.co.uk/PBTutorials/Projects.htm
GitHub
github.com/gsfsoftware/Tutorials/tree/master/Windows_Snippets_OpenGL_part2a
In this series of videos, which are aimed at those who have never coded in PowerBasic before, I cover one element of the language or programming - today we're looking again at the use of the OpenGL librarys by creating a PowerBasic Windows application in the SDK (Software Development Kit) style.
I don't work for, nor am I paid by, the owners of PowerBASIC or any company mentioned in these videos , I'm just a fan of their products.
00:00 - Introduction
00:51 - Setting up to use the SDK
02:37 - What the app will do
06:09 - Preparing the Event handler
09:25 - Initialising the data
10:44 - Prepare the drawing surface
12:01 - Drawing the output
14:50 - Code Overview
15:58 - Summary
For more information on PowerBASIC visit pbusers.org
Music by ghosthack.de
Source files for these projects are available from here
gsfsoftware.co.uk/PBTutorials/Projects.htm
GitHub
github.com/gsfsoftware/Tutorials/tree/master/Windows_Snippets_OpenGL_part2a










