Uploaded April 2026 | Updated September 2026, 2 weeks ago
When the Wugtrio Team was completed, I had two each of single battle teams and double battle teams. That gave me a choice as to what to show, and I decided to make the fifth team, the Oinkologne Team, about four months later. This would be the first team to include Pokémon from post-release content, though just one this time around: Magcargo. Later teams would have more of them. This was the only team I completed after Teal Mask but before Indigo Disk.
The Oinkologne Team's playlist is as such:
youtube.com/playlist?list=PLp6SP7xkG_LHEw0JNO_e_htXzj_qh6YLs
Completion: October 20th, 2023
All Pokémon have IVs of 31 except in their non-attacking stats or where otherwise noted.
Oinkologne (Male) (Wilbur)
-
Nature: Adamant
Ability: Lingering Aroma
Held Item: Aguav Berry
Tera: Fairy
-
EVS: 152 HP, 176 Defense, 180 Sp. Def
-
Super Fang
Lash Out
Body Press
Stuff Cheeks
Ampharos (Alexandria)
-
Nature: Modest
Ability: Static
Held Item: Choice Specs
Tera: Flying
-
EVS: 252 HP, 252 Sp. Attack, 4 Defense
-
Power Gem
Tera Blast
Volt Switch
Discharge
Veluza (Carver)
-
Nature: Jolly
Ability: Sharpness
Held Item: Scope Lens
Tera: Normal
-
EVS: 252 Attack, 252 Speed, 4 HP
-
Aqua Cutter
Psycho Cut
Scale Shot
Night Slash
Florges (Hyacinth)
-
Nature: Bold (via Mint)
Ability: Flower Veil
Held Item: Assault Vest
Tera: Poison
-
EVS: 252 Sp. Attack, 252 Speed, 4 Defense
-
Tera Blast
Energy Ball
Moonblast
Psychic
Isaac (Iron Jugulis)
-
Nature: Timid
Ability: Quark Drive
Held Item: Focus Sash
Tera: Ground
-
EVS: 252 Sp. Atk, 252 Speed, 4 HP
-
Earth Power
Dark Pulse
Tailwind
Air Slash
Magcargo (Shelby)
-
Nature: Timid
Ability: Weak Armor
Held Item: White Herb
Tera: Dragon
-
EVS: 252 Speed, 252 HP, 4 Sp. Atk
-
Power Gem
Scorching Sands
Shell Smash
Burning Jealousy
A recurring thing this generation was that I was having a harder time looking for special attackers over physical attackers. In most teams, I want to have a balance of 3 and 3, or one support non-attacker (like Jumpluff), 2 of one, and 3 of another. For this one, I mistakenly tipped the balance too far by having only 2 physical attackers and 4 special attackers.
This is the team that Florges wound up on, but she had been in it since the start of this team. She was not working for double battling, so when I was assembling another single battle team, I chose to put her onto there, which worked much better. I could take full advantage of Florges’s incredible Sp. Defense in situations where the opponent has no physical attackers at the moment on their side of the board.
Oinkologne has similarities in strategy to Greedent last generation, but I didn’t want him to be “Apprentice of Greedent.” The approach to using an Aguav Berry over an Apicot Berry is the biggest difference, as I relied on Oinkologne’s own defenses combined with extra healing. Oinkologne also does not have Greedent’s Cheek Pouch, trading it for an Ability that shuts off other Abilities upon physical contact, which throws off the calculations for some opponents.
Veluza began with the Fillet Away strategy combined with a Sitrus Berry, but I was having problems both with opponents being faster than Veluza and putting him below 50% HP (which prevents him from using Fillet Away) or knocking him out anyway even with the healed HP. I changed Fillet Away to Drill Run to go full attacker, but Veluza’s middling HP and low defenses mean it was still getting knocked out. Scale Shot appears to be the way to go: if Veluza can withstand a hit, Scale Shot will allow Veluza to outrun most Pokémon, allowing a second attack in. The Defense drop won’t mean much to a Pokémon who would get knocked out by another attack anyway. Sitrus Berry was also changed to Scope Lens to get as many critical hits as possible, resulting in a lot of surprise knockouts as the attack is boosted by both Sharpness and a critical hit.
Magcargo occupies the last spot in the team for a reason: the Teal Mask was made available while this team was still incomplete, and I felt like I should put in a Pokémon you can find in Kitakami but not Paldea. I had almost neglected to do so, hence the spot at the bottom of the list. For this team, knowing the Teal Mask would come out soon, I came up with a team of 5, then after playing through the Teal Mask campaign, thought about which nontraditional Pokémon from that expansion would fit best. This is the real reason why this team is imbalanced between special and physical attackers: I should’ve narrowed the Kitakami representative down to just physical attackers, but I forgot to.
Type: Single Battle
Opponent: ゴロッペ (Goroppe)
Battle Court: Pokémon League (Interior)
Music: Kieran
My Pokémon: Isaac (Iron Jugulis), Wilbur (Oinkologne), Carver (Veluza)
Opponent’s Pokémon: ゴロニャン (Goronyan) (Meowscarada), ムゲンダイナ (Eternatus), やまふき (Yamafuki) (Miraidon)
When the Wugtrio Team was completed, I had two each of single battle teams and double battle teams. That gave me a choice as to what to show, and I decided to make the fifth team, the Oinkologne Team, about four months later. This would be the first team to include Pokémon from post-release content, though just one this time around: Magcargo. Later teams would have more of them. This was the only team I completed after Teal Mask but before Indigo Disk.
The Oinkologne Team's playlist is as such:
youtube.com/playlist?list=PLp6SP7xkG_LHEw0JNO_e_htXzj_qh6YLs
Completion: October 20th, 2023
All Pokémon have IVs of 31 except in their non-attacking stats or where otherwise noted.
Oinkologne (Male) (Wilbur)
-
Nature: Adamant
Ability: Lingering Aroma
Held Item: Aguav Berry
Tera: Fairy
-
EVS: 152 HP, 176 Defense, 180 Sp. Def
-
Super Fang
Lash Out
Body Press
Stuff Cheeks
Ampharos (Alexandria)
-
Nature: Modest
Ability: Static
Held Item: Choice Specs
Tera: Flying
-
EVS: 252 HP, 252 Sp. Attack, 4 Defense
-
Power Gem
Tera Blast
Volt Switch
Discharge
Veluza (Carver)
-
Nature: Jolly
Ability: Sharpness
Held Item: Scope Lens
Tera: Normal
-
EVS: 252 Attack, 252 Speed, 4 HP
-
Aqua Cutter
Psycho Cut
Scale Shot
Night Slash
Florges (Hyacinth)
-
Nature: Bold (via Mint)
Ability: Flower Veil
Held Item: Assault Vest
Tera: Poison
-
EVS: 252 Sp. Attack, 252 Speed, 4 Defense
-
Tera Blast
Energy Ball
Moonblast
Psychic
Isaac (Iron Jugulis)
-
Nature: Timid
Ability: Quark Drive
Held Item: Focus Sash
Tera: Ground
-
EVS: 252 Sp. Atk, 252 Speed, 4 HP
-
Earth Power
Dark Pulse
Tailwind
Air Slash
Magcargo (Shelby)
-
Nature: Timid
Ability: Weak Armor
Held Item: White Herb
Tera: Dragon
-
EVS: 252 Speed, 252 HP, 4 Sp. Atk
-
Power Gem
Scorching Sands
Shell Smash
Burning Jealousy
A recurring thing this generation was that I was having a harder time looking for special attackers over physical attackers. In most teams, I want to have a balance of 3 and 3, or one support non-attacker (like Jumpluff), 2 of one, and 3 of another. For this one, I mistakenly tipped the balance too far by having only 2 physical attackers and 4 special attackers.
This is the team that Florges wound up on, but she had been in it since the start of this team. She was not working for double battling, so when I was assembling another single battle team, I chose to put her onto there, which worked much better. I could take full advantage of Florges’s incredible Sp. Defense in situations where the opponent has no physical attackers at the moment on their side of the board.
Oinkologne has similarities in strategy to Greedent last generation, but I didn’t want him to be “Apprentice of Greedent.” The approach to using an Aguav Berry over an Apicot Berry is the biggest difference, as I relied on Oinkologne’s own defenses combined with extra healing. Oinkologne also does not have Greedent’s Cheek Pouch, trading it for an Ability that shuts off other Abilities upon physical contact, which throws off the calculations for some opponents.
Veluza began with the Fillet Away strategy combined with a Sitrus Berry, but I was having problems both with opponents being faster than Veluza and putting him below 50% HP (which prevents him from using Fillet Away) or knocking him out anyway even with the healed HP. I changed Fillet Away to Drill Run to go full attacker, but Veluza’s middling HP and low defenses mean it was still getting knocked out. Scale Shot appears to be the way to go: if Veluza can withstand a hit, Scale Shot will allow Veluza to outrun most Pokémon, allowing a second attack in. The Defense drop won’t mean much to a Pokémon who would get knocked out by another attack anyway. Sitrus Berry was also changed to Scope Lens to get as many critical hits as possible, resulting in a lot of surprise knockouts as the attack is boosted by both Sharpness and a critical hit.
Magcargo occupies the last spot in the team for a reason: the Teal Mask was made available while this team was still incomplete, and I felt like I should put in a Pokémon you can find in Kitakami but not Paldea. I had almost neglected to do so, hence the spot at the bottom of the list. For this team, knowing the Teal Mask would come out soon, I came up with a team of 5, then after playing through the Teal Mask campaign, thought about which nontraditional Pokémon from that expansion would fit best. This is the real reason why this team is imbalanced between special and physical attackers: I should’ve narrowed the Kitakami representative down to just physical attackers, but I forgot to.
Type: Single Battle
Opponent: ゴロッペ (Goroppe)
Battle Court: Pokémon League (Interior)
Music: Kieran
My Pokémon: Isaac (Iron Jugulis), Wilbur (Oinkologne), Carver (Veluza)
Opponent’s Pokémon: ゴロニャン (Goronyan) (Meowscarada), ムゲンダイナ (Eternatus), やまふき (Yamafuki) (Miraidon)










