Grassdigger | Pikmin 2: Update on Draining the Water Early @grassdigger8695 | Uploaded July 2018 | Updated October 2024, 3 hours ago.
Previously, I showed that we can drain the water in Valley of Repose before destroying the underwater wall for the Wii version of Pikmin 2: youtube.com/watch?v=sOQ0v0EijYc
Now, I show that we can drain the water early on the Gamecube version too.
The key to doing this is C-stick mechanics. Pikmin can fight against slippery slopes when I use the C-stick. For some reason, I didn't realize this until recently, so I thought that getting Pikmin to the upper area of Valley of Repose was Wii-only for a long time. Because of this realization, I'll be able to do something new on day 1, which you'll see in my next video.
Another important C-stick mechanic is that Pikmin can travel far away from the leader if I have 34 Pikmin in my army. This allows me to get blues all the way to the plug while the leader is on the other side of the underwater wall. This mechanic is also important for Lugia Skip. Kap discusses this at the start of his tutorial: youtube.com/watch?v=jBa6usXNsJQ
One other thing: I only want a few blues to be following me before I dismiss them by the drain. This is because of dismiss mechanics. When Pikmin of a specific type are dismissed, they all go for a particular point. This point is calculated as the average of the positions of the Pikmin (as long as this position isn't too close to the leader). Notice that if more blues were following me, then these blues would be further away from the drain. Consequently, the position that the blues dismiss towards will be further away from the drain, as the positions of these extra blues would affect the average position.
Just like on the Wii version, draining the water early isn't too useful, as it still requires blues. However, it could be useful on playthroughs with limited blues, as destroying the underwater wall and the plug with just a few blues would take much longer than just destroying the plug.
Previously, I showed that we can drain the water in Valley of Repose before destroying the underwater wall for the Wii version of Pikmin 2: youtube.com/watch?v=sOQ0v0EijYc
Now, I show that we can drain the water early on the Gamecube version too.
The key to doing this is C-stick mechanics. Pikmin can fight against slippery slopes when I use the C-stick. For some reason, I didn't realize this until recently, so I thought that getting Pikmin to the upper area of Valley of Repose was Wii-only for a long time. Because of this realization, I'll be able to do something new on day 1, which you'll see in my next video.
Another important C-stick mechanic is that Pikmin can travel far away from the leader if I have 34 Pikmin in my army. This allows me to get blues all the way to the plug while the leader is on the other side of the underwater wall. This mechanic is also important for Lugia Skip. Kap discusses this at the start of his tutorial: youtube.com/watch?v=jBa6usXNsJQ
One other thing: I only want a few blues to be following me before I dismiss them by the drain. This is because of dismiss mechanics. When Pikmin of a specific type are dismissed, they all go for a particular point. This point is calculated as the average of the positions of the Pikmin (as long as this position isn't too close to the leader). Notice that if more blues were following me, then these blues would be further away from the drain. Consequently, the position that the blues dismiss towards will be further away from the drain, as the positions of these extra blues would affect the average position.
Just like on the Wii version, draining the water early isn't too useful, as it still requires blues. However, it could be useful on playthroughs with limited blues, as destroying the underwater wall and the plug with just a few blues would take much longer than just destroying the plug.