@grassdigger8695
  @grassdigger8695
Grassdigger | Pikmin 2: 0 Day Completion? (Day Overflow) @grassdigger8695 | Uploaded August 2018 | Updated October 2024, 1 hour ago.
I recommend watching this video first: youtube.com/watch?v=yZmwfjCdLW8
In that video, I discuss what would happen if the day counter overflows. Now, I'll show what happens if the debt is paid on certain days around the overflow. These results should translate easily to what happens if every treasure is collected on certain days.

Note: in order to pay off the debt in this video, I hack the debt counter (which is at address 0x00942a7c) to be at least 10000.

As shown in the video, 0 is the best record we can get in the Results Screen for Days Spent. 1 goes below 0, and so does the number before 0. Thus, it's safe to assume every number goes below 0. Interestingly, the number before 0 is displayed with dashes.

Now, let's discuss Semantics. If someone spent 5000 years going to sunset so that they could beat the game on day 0 (perhaps it's possible with Relativity shenanigans...), would you call this a 0-day completion? I personally wouldn't: I would call it a 4,294,967,296-day completion. Just because the game displays 0 doesn't mean you actually spent 0 days to complete the game.

There's a similar situation in Super Mario 64: there's a challenge that involves getting as many stars as possible without collecting coins. The game keeps track of the high coin scores at each course, so at the end of the challenge, these high scores better be 0 in each course. However, this high score is only 8 bits, so if the player were to get 256 coins (by cloning), the high score for that course would still be 0 afterwards. Regardless, this run would no longer be considered "coinless," even though the high score for each course would still be 0.

With all this said, a 5-day completion is still up in the air. Is it possible, or is it not possible? I hope we'll find out one day!

Note: in the video about overflowing the day counter, I said that 0 was the highest day in the game. This is because during the day, the displayed day is actually one bigger than the internal day. However, after the day ends (right before the Results for the Day), the internal day counter increments by one. Thus, there's no need for the game to add 1 to this number when displaying what day today's email was received, for example. This is why 0 is the best possible record that can be seen in the Results Screen for Days Spent. tl;dr, day 0 is like an ace card in poker: it's the biggest day in some contexts, and the smallest day in other contexts.
Pikmin 2: 0 Day Completion? (Day Overflow)SMO Glitches: Stacking Letters in the AirPikmin 2: 1000 Deaths in Dream Den ChallengePikmin 2 Glitch: Introducing Rest SkipSuper Mario Sunshine: Pianta Village 1 SPRAY-ONLY 0x A presses (RTA)Pikmin 2 Wii: Cannon Beetle Speedrun in 15:47SMO Challenge: Zipper Level in 1x Cappy Throw (+ a glitch)Pikmin 2 (Wii) Glitch: Bulbmin ShenanigansPikmin 2: A-Button Only Challenge (Day 35 part 1)Pikmin 2 Glitch: Coordinate Displacement into the VoidPikmin 2 Glitch: The Mystery Behind the Ghost BagPikmin 2: What if Red Pikmin could be Skipped?

Pikmin 2: 0 Day Completion? (Day Overflow) @grassdigger8695

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER