PhysX3D [GRAVITY SIMULATION] Galaxy fly-through + Blooming Effekt demo @ProjectPhysX
PhysX3D [GRAVITY SIMULATION] Galaxy fly-through + Blooming Effekt demo  @ProjectPhysX
Uploaded September 2016 | Updated September 2026, 2 weeks ago
Recently I have improved the blooming effect in terms of performance by about two magnutudes.
Blooming is a rendering effect which makes the otherwise black space between close pixels brighter. It is a post-processing effect, meaning the completely rendered frame is being edited as an image right before being drawn on the screen.
The improvement that I implemented was instead of going through the frame pixel by pixel and checking the surrounding of each pixel, at first to scan the frame for all non-black pixels and to save their positions, so the algorithm only has to iterate through the amount of drawn pixels instead of the whole frame.

More information at: projectphysx.de

Music: Puddle of Infinity - Open Sea Morning
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Dr. Moritz Lehmann |

PhysX3D [GRAVITY SIMULATION] Galaxy fly-through + Blooming Effekt demo

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