PhysX3D [GRAVITY SIMULATION] 5k body galaxy simulated in real time @ProjectPhysX
PhysX3D [GRAVITY SIMULATION] 5k body galaxy simulated in real time  @ProjectPhysX
Uploaded November 2016 | Updated September 2026, 1 week ago
PhysX3D got upgrades. I changed the square root implementation to the "fast inverse square root" algorithm provided by the aparapi Kernel. With this, y=1/sqrt(x) is calculated as fast as a multuplication, resulting in 7.2x overall performance increase compared to the old square root implementation.
GPU acceleration is now about 50x faster than CPU multithreading.

A galaxy containing 5k bodies is simulated on a 1.54Tflops notebook GPU (Nvidia GeForce GTX 960M). The GPU achieves 124 calculation steps per second using Runge Kutta 4th order integration in 3D space. Everything was simulated in real time.
In other words, the GPU calculates roughly 3.5 billion particle interactions every second.

More information at: projectphysx.de

Music: Puddle of Infinity - Open Sea Morning
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Dr. Moritz Lehmann |

PhysX3D [GRAVITY SIMULATION] 5k body galaxy simulated in real time

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