Uploaded September 2016 | Updated September 2026, 1 week ago
This is how the planets and moons move relative to the solar system barycenter. In a similar way the whole solar system moves around the center of the milky way.
More information at: projectphysx.de
Music: Chris Zabriskie - Cylinder Three
This is how the planets and moons move relative to the solar system barycenter. In a similar way the whole solar system moves around the center of the milky way.
More information at: projectphysx.de
Music: Chris Zabriskie - Cylinder Three





![FluidX3D [FLUID SIMULATION] 65536 Particles in Real Time
FluidX3D is a GPU-accelerated real time 3D fluid simulation based on the lattice Boltzmann method.
Ive added some upgrades, namely the one-step-pull algorithm (OS-Pull) for a combined streaming-and-collide step which cuts VRAM access in half.
Particles are also calculated on the GPU. They dont impact performance much (less than 1%), since 65536 is a small number compared to 256x128x128 LBM nodes. Furthermore, if only the particle positions have to be sent over PCI-e to the CPU for graphics instead of the entire velocity field, it doubles the calculation steps per second, because then the GPU does not have to wait idle until the slow data transfer is done.
For more information about FluidX3D and my other projects, visit
http://www.projectphysx.de
Music: CMA - Youre Not Alone FluidX3D [FLUID SIMULATION] 65536 Particles in Real Time](https://i.ytimg.com/vi/nMyFEnO3j_w/mqdefault.jpg)

![FluidX3D [FLUID SIMULATION] Rocket Nozzle Simulation
FluidX3D is a GPU-accelerated real time 3D fluid simulation based on the lattice Boltzmann method.
Ive added arbitrary boundaries. This enables setting arbitrarily shaped walls inside the simulation box and observing the fluid flow around them.
The simulations in this video are sped up by 2x because the simulation box is quite large at 128x128x256. Keep in mind that the simulations run on a Laptop from the year 2015.
For more information about FluidX3D and my other projects, visit
http://www.projectphysx.de
Music: Soundtrack from CERN - Processing LHC Data FluidX3D [FLUID SIMULATION] Rocket Nozzle Simulation](https://i.ytimg.com/vi/nenqfD6nNGc/mqdefault.jpg)


![PhysX3D [GRAVITY SIMULATION] Ulysses slingshot on November 4th 2098
The Ulysses spacecraft was launched in 1990 to study the Sun from an orbit far off the ecliptic plane. It reached its orbit in 1992 using a slingshot maneuver on Jupiter which left its apoapsis crossing Jupiters orbit.
On November 4th 2098 it will get close to Jupiter again and do another slingshot maneuver which will raise its apoapsis beyond the orbit of Neptune.
The simulation is performed in real time on a notebook CPU based on data from the JPL. FP64 percision and RK4 integration with adaptive timestepping are being used.
More information at: http://www.projectphysx.de PhysX3D [GRAVITY SIMULATION] Ulysses slingshot on November 4th 2098](https://i.ytimg.com/vi/oFvzajmh76Y/mqdefault.jpg)