Uploaded June 2016 | Updated September 2026, 1 week ago
Es geht voran mit der DroneEngine. Ich habe drei unterschiedliche Steueralgorithmen implementiert, die zukünftig die Grundlage für das simulierte Sensor-Feedback bilden werden. Weitere Updates werden folgen.
Song: Ellie Goulding - Lights [LuQuS Remix]
Es geht voran mit der DroneEngine. Ich habe drei unterschiedliche Steueralgorithmen implementiert, die zukünftig die Grundlage für das simulierte Sensor-Feedback bilden werden. Weitere Updates werden folgen.
Song: Ellie Goulding - Lights [LuQuS Remix]

![PhysX3D [GRAVITY SIMULATION] Planetary Movement through Space
This is how the planets and moons move relative to the solar system barycenter. In a similar way the whole solar system moves around the center of the milky way.
More information at: http://www.projectphysx.de
Music: Chris Zabriskie - Cylinder Three PhysX3D [GRAVITY SIMULATION] Planetary Movement through Space](https://i.ytimg.com/vi/llhXEzWEWxI/mqdefault.jpg)





![FluidX3D [FLUID SIMULATION] 65536 Particles in Real Time
FluidX3D is a GPU-accelerated real time 3D fluid simulation based on the lattice Boltzmann method.
Ive added some upgrades, namely the one-step-pull algorithm (OS-Pull) for a combined streaming-and-collide step which cuts VRAM access in half.
Particles are also calculated on the GPU. They dont impact performance much (less than 1%), since 65536 is a small number compared to 256x128x128 LBM nodes. Furthermore, if only the particle positions have to be sent over PCI-e to the CPU for graphics instead of the entire velocity field, it doubles the calculation steps per second, because then the GPU does not have to wait idle until the slow data transfer is done.
For more information about FluidX3D and my other projects, visit
http://www.projectphysx.de
Music: CMA - Youre Not Alone FluidX3D [FLUID SIMULATION] 65536 Particles in Real Time](https://i.ytimg.com/vi/nMyFEnO3j_w/mqdefault.jpg)

![FluidX3D [FLUID SIMULATION] Rocket Nozzle Simulation
FluidX3D is a GPU-accelerated real time 3D fluid simulation based on the lattice Boltzmann method.
Ive added arbitrary boundaries. This enables setting arbitrarily shaped walls inside the simulation box and observing the fluid flow around them.
The simulations in this video are sped up by 2x because the simulation box is quite large at 128x128x256. Keep in mind that the simulations run on a Laptop from the year 2015.
For more information about FluidX3D and my other projects, visit
http://www.projectphysx.de
Music: Soundtrack from CERN - Processing LHC Data FluidX3D [FLUID SIMULATION] Rocket Nozzle Simulation](https://i.ytimg.com/vi/nenqfD6nNGc/mqdefault.jpg)
