Uploaded January 2017 | Updated September 2026, 2 weeks ago
A collection of 3 things I found whilst messing around with Owl Race
PAUSE CANCEL WITH OWL RACE
So you can do it with Vulture Race (youtube.com/watch?v=3q82VxuPlrQ) and Rabbit Race (youtube.com/watch?v=CQUs3lBrAXM), Now you can do it in Owl Race too!
This one is far trickier than the other two though. It requires getting TBS near the tree, then starting the race, racing to the Daytime switch so you can activate the FTT as the try again prompt pulls on screen (NOTE: You must be in rocketbarrel for the Try Again prompt to pull up!).
Once this happens, restart the race, and fly over to within the Tag Barrel you got TBS on, and change to a different kong WHILST in the Rocketbarrel. This will autofail the race and pull up the prompt yet again. This means you can cancel this prompt and press start whenever you want to activate pause cancel.
MAINTAIN OWL RACE PROPERTIES
If you cancel the text at a certain time, you can change the time to day mid-race. As a result, the owl despawns and the race 'ends'. However, since the race ends in a manner that is not intended, the properties that are given whilst in Owl race maintain (Eg. Infinite Coconuts, Unable to enter Tag Barrels [Tagging whilst in this mode must be done with Pre-stored tag Barrels]). Reloading the level will remove this effect and return everything to normal.
CANNON SHOT GLITCHING IN FUNGI
Similar to the glitch in Jungle Japes (youtube.com/watch?v=Xu2N-beEMTM) amongst other areas, entering the cannon just as you fail the race will send the kong to great heights (Over Y=22,000).
A collection of 3 things I found whilst messing around with Owl Race
PAUSE CANCEL WITH OWL RACE
So you can do it with Vulture Race (youtube.com/watch?v=3q82VxuPlrQ) and Rabbit Race (youtube.com/watch?v=CQUs3lBrAXM), Now you can do it in Owl Race too!
This one is far trickier than the other two though. It requires getting TBS near the tree, then starting the race, racing to the Daytime switch so you can activate the FTT as the try again prompt pulls on screen (NOTE: You must be in rocketbarrel for the Try Again prompt to pull up!).
Once this happens, restart the race, and fly over to within the Tag Barrel you got TBS on, and change to a different kong WHILST in the Rocketbarrel. This will autofail the race and pull up the prompt yet again. This means you can cancel this prompt and press start whenever you want to activate pause cancel.
MAINTAIN OWL RACE PROPERTIES
If you cancel the text at a certain time, you can change the time to day mid-race. As a result, the owl despawns and the race 'ends'. However, since the race ends in a manner that is not intended, the properties that are given whilst in Owl race maintain (Eg. Infinite Coconuts, Unable to enter Tag Barrels [Tagging whilst in this mode must be done with Pre-stored tag Barrels]). Reloading the level will remove this effect and return everything to normal.
CANNON SHOT GLITCHING IN FUNGI
Similar to the glitch in Jungle Japes (youtube.com/watch?v=Xu2N-beEMTM) amongst other areas, entering the cannon just as you fail the race will send the kong to great heights (Over Y=22,000).


![[TAS (Outdated)] Earthworm Jim 3D Any% in 2:19.867 by theballaam96
New TAS: https://www.youtube.com/watch?v=EdCpz_XXEqU
RTA Timing (File Select - Final Marble): 2:19.867
TAS Timing (Power On - Final Input): 2:45.367
This is a TAS of the new Any% category for Earthworm Jim 3D. This category uses a series of precise jumps to get out of bounds to skip directly to the final boss (Earthworm Kim). This skip was discovered a couple days ago.
Earthworm Kim Early Video: https://www.youtube.com/watch?v=sq_1DaZJHts
After performing this trick, its just a matter of fighting Earthworm Kim. With this, its just a case of good routing to ensure that obtain Ego Boosts (Temporary speed boosts) as much as you can without having to go out of your way too much, on top of collecting marbles efficiently.
Emulation with this game isnt 100% accurate to the N64 version, and behaves more like the PC release, so theres also that.
.bk2 file: https://drive.google.com/open?id=1ZQgb5Kw-a1ZJUXoi28-s3d1b0EYe0Ba_
Core Type: Pure Interpreter
Rsp Plugin: Hle
Active Video Plugin: Glide64
Shoutouts to Isotarge for his work on ScriptHawk (A lua script for the emulator BizHawk), specifically making it easy to create new modules for new games.
https://github.com/Isotarge/ScriptHawk
(Earthworm Jim 3D isnt in yet, I need to work on fixing one or two things first before I submit it)
Making of the TAS: https://www.twitch.tv/videos/209358124 [TAS (Outdated)] Earthworm Jim 3D Any% in 2:19.867 by theballaam96](https://i.ytimg.com/vi/Zi1y3HR3Gac/mqdefault.jpg)


![[Theoretical] Credits Early with L to Levitate | Earthworm Jim 3D Glitch
Edit: NOW POSSIBLE! https://www.youtube.com/watch?v=aHnW2V7I1GI&feature=youtu.be
The memes that happen whilst writing ScriptHawk modules..
By using L to Levitate, you can hit the trigger for the credits within the first minute of gameplay (This works at any point). Earthworm Jim 3D seems like a rather solid game in terms of physics and collisions, so this doesnt seem like itll be a thing for RTA anytime soon.
Making this public for any EJ3D runners / glitch hunters to see whether they can get anything working.
Specifics
- Trigger is around y=137
- Floor of the brain is y=40.1
- Top of the computer is y=80.02 (If you could get ontop of here, you could at least do Earthworm Kim Early) [Theoretical] Credits Early with L to Levitate | Earthworm Jim 3D Glitch](https://i.ytimg.com/vi/_F8q5Q_IHCw/mqdefault.jpg)




