Uploaded December 2017 | Updated September 2026, 2 weeks ago
New TAS: youtube.com/watch?v=EdCpz_XXEqU
RTA Timing (File Select - Final Marble): 2:19.867
TAS Timing (Power On - Final Input): 2:45.367
This is a TAS of the new Any% category for Earthworm Jim 3D. This category uses a series of precise jumps to get out of bounds to skip directly to the final boss (Earthworm Kim). This skip was discovered a couple days ago.
Earthworm Kim Early Video: youtube.com/watch?v=sq_1DaZJHts
After performing this trick, it's just a matter of fighting Earthworm Kim. With this, it's just a case of good routing to ensure that obtain 'Ego Boosts' (Temporary speed boosts) as much as you can without having to go out of your way too much, on top of collecting marbles efficiently.
Emulation with this game isn't 100% accurate to the N64 version, and behaves more like the PC release, so there's also that.
.bk2 file: drive.google.com/open?id=1ZQgb5Kw-a1ZJUXoi28-s3d1b0EYe0Ba_
Core Type: Pure Interpreter
Rsp Plugin: Hle
Active Video Plugin: Glide64
Shoutouts to Isotarge for his work on ScriptHawk (A lua script for the emulator 'BizHawk'), specifically making it easy to create new modules for new games.
github.com/Isotarge/ScriptHawk
(Earthworm Jim 3D isn't in yet, I need to work on fixing one or two things first before I submit it)
Making of the TAS: twitch.tv/videos/209358124
New TAS: youtube.com/watch?v=EdCpz_XXEqU
RTA Timing (File Select - Final Marble): 2:19.867
TAS Timing (Power On - Final Input): 2:45.367
This is a TAS of the new Any% category for Earthworm Jim 3D. This category uses a series of precise jumps to get out of bounds to skip directly to the final boss (Earthworm Kim). This skip was discovered a couple days ago.
Earthworm Kim Early Video: youtube.com/watch?v=sq_1DaZJHts
After performing this trick, it's just a matter of fighting Earthworm Kim. With this, it's just a case of good routing to ensure that obtain 'Ego Boosts' (Temporary speed boosts) as much as you can without having to go out of your way too much, on top of collecting marbles efficiently.
Emulation with this game isn't 100% accurate to the N64 version, and behaves more like the PC release, so there's also that.
.bk2 file: drive.google.com/open?id=1ZQgb5Kw-a1ZJUXoi28-s3d1b0EYe0Ba_
Core Type: Pure Interpreter
Rsp Plugin: Hle
Active Video Plugin: Glide64
Shoutouts to Isotarge for his work on ScriptHawk (A lua script for the emulator 'BizHawk'), specifically making it easy to create new modules for new games.
github.com/Isotarge/ScriptHawk
(Earthworm Jim 3D isn't in yet, I need to work on fixing one or two things first before I submit it)
Making of the TAS: twitch.tv/videos/209358124


![[Theoretical] Credits Early with L to Levitate | Earthworm Jim 3D Glitch
Edit: NOW POSSIBLE! https://www.youtube.com/watch?v=aHnW2V7I1GI&feature=youtu.be
The memes that happen whilst writing ScriptHawk modules..
By using L to Levitate, you can hit the trigger for the credits within the first minute of gameplay (This works at any point). Earthworm Jim 3D seems like a rather solid game in terms of physics and collisions, so this doesnt seem like itll be a thing for RTA anytime soon.
Making this public for any EJ3D runners / glitch hunters to see whether they can get anything working.
Specifics
- Trigger is around y=137
- Floor of the brain is y=40.1
- Top of the computer is y=80.02 (If you could get ontop of here, you could at least do Earthworm Kim Early) [Theoretical] Credits Early with L to Levitate | Earthworm Jim 3D Glitch](https://i.ytimg.com/vi/_F8q5Q_IHCw/mqdefault.jpg)






![101% in 6:32:39 [Part 1] | Donkey Kong 64
Run Starts at 3:46
Split into 3 parts because stream issues.
Really solid end, but poor mid-game 101% in 6:32:39 [Part 1] | Donkey Kong 64](https://i.ytimg.com/vi/c87fMfxWHNU/mqdefault.jpg)
