Uploaded February 2018 | Updated September 2026, 2 weeks ago
Sorry about double upload in one day. But, y'know, credits early/kim skip!
So, what's going on here? Firstly, there's a move in Earthworm Jim 3D called the superjump (Can be done with holding B and pressing A). This move is incredibly powerful with sequence breaking since you can access a lot of areas you weren't meant to, which allows for a large majority of the sequence breaks you'll see in this game.
By using well placed frame perfect superjumps & twirls (you have to hold B for 2 frames or longer before pressing A to get a higher superjump), you can get up really high in the hub.
Once you're on the roof, with a good superjump & twirl, you can hit the credits trigger.
For those confused, it was discovered a couple months ago that the trigger was kinda high in the hub area, but if you hit it, then you can trigger the credits a lot earlier than you're meant to. See this: youtube.com/watch?v=_F8q5Q_IHCw
After that, just sit back and enjoy 4 minutes of credits action.
Yes, this obsoletes the TAS I published yesterday.
Yes, I'm somewhat annoyed that I didn't find this a few days ago.
Yes, I will redo the TAS with this eventually.
No, not anytime soon.
Sorry about double upload in one day. But, y'know, credits early/kim skip!
So, what's going on here? Firstly, there's a move in Earthworm Jim 3D called the superjump (Can be done with holding B and pressing A). This move is incredibly powerful with sequence breaking since you can access a lot of areas you weren't meant to, which allows for a large majority of the sequence breaks you'll see in this game.
By using well placed frame perfect superjumps & twirls (you have to hold B for 2 frames or longer before pressing A to get a higher superjump), you can get up really high in the hub.
Once you're on the roof, with a good superjump & twirl, you can hit the credits trigger.
For those confused, it was discovered a couple months ago that the trigger was kinda high in the hub area, but if you hit it, then you can trigger the credits a lot earlier than you're meant to. See this: youtube.com/watch?v=_F8q5Q_IHCw
After that, just sit back and enjoy 4 minutes of credits action.
Yes, this obsoletes the TAS I published yesterday.
Yes, I'm somewhat annoyed that I didn't find this a few days ago.
Yes, I will redo the TAS with this eventually.
No, not anytime soon.



![101% in 6:32:39 [Part 1] | Donkey Kong 64
Run Starts at 3:46
Split into 3 parts because stream issues.
Really solid end, but poor mid-game 101% in 6:32:39 [Part 1] | Donkey Kong 64](https://i.ytimg.com/vi/c87fMfxWHNU/mqdefault.jpg)






