Patrick Belanger & Jackson Wagner - Hand-Crafted Randomness: Storytelling in Wildermyth @roguelikecelebration
Patrick Belanger & Jackson Wagner - Hand-Crafted Randomness: Storytelling in Wildermyth  @roguelikecelebration
Uploaded March 2026 | Updated September 2026, 5 hours ago
How do we make memorable characters and story moments when they're procedurally generated? How much hand-crafted content needs to be interwoven with procedural content to immerse the player in a story-driven world? (Spoiler: A lot!) Wildermyth is a party-based tactical storytelling RPG, and this talk will go over how we generate memorable characters and put those characters in situations that further characterize them.

We'll show the developer tools we created to help bring the story events and dialogue to life, specifically focusing on the ways hand-written dialogue works with the procedural heroes and events. We'll also go over how our combat maps similarly use a combination of hand-crafted and procedural content.
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Patrick Belanger & Jackson Wagner - Hand-Crafted Randomness: Storytelling in Wildermyth

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