Rich Wilson: Roguelikes, Immersive Sims, and the Church of the Simulation @roguelikecelebration
Rich Wilson: Roguelikes, Immersive Sims, and the Church of the Simulation  @roguelikecelebration
Uploaded October 2021 | Updated September 2026, 1 day ago
Rich is a Lead Level Designer at Arkane Studios, helped create Mooncrash and has worked on immersive sims for over a decade.
Rich Wilson: Roguelikes, Immersive Sims, and the Church of the SimulationAaron A  Reed - Cadences, Lacunae, and Subcutaneans: Ten Years of Procedural NovelsJeremiah Reid - Juice your TurnsDuke Dougal - My 30 year quest to find a lost RoguelikeAlbert Ford - Vision VisualizedSantiago Zapata: Celebrating Moria: a roguelike before the roguelikesReed Lockwood: Common Pitfalls of Roguelike Traps and How to Circumvent ThemMichael Brough - The Roots of Roguelikes in Fantasy Fiction (Full length backup)Jason Grinblat - Markov by CandelightJeremy Rose: The Hitchhikers Guide to the CataclysmQristy Overton - Exhibition: Attempting Brogue on a DancepadAdrian Zeyfang: Probably Impossible: NecroDancers network code
Roguelike Celebration |

Rich Wilson: Roguelikes, Immersive Sims, and the Church of the Simulation

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