Uploaded October 2021 | Updated September 2026, 4 days ago
This talk is about "juice" and game feel within traditional roguelikes. Juice is all about adding polish, feedback, tiny details, and love to a game. The talk will include a survey of the best examples of juicy roguelikes in the wild, break down some very easy to use techniques for adding juice, and talk about my journey from ignoring to embracing such techniques. As is tradition in this kind of talk, we will step through a demo of taking a static roguelike and adding polish to it until the end result feels like a completely different game.
This talk is about "juice" and game feel within traditional roguelikes. Juice is all about adding polish, feedback, tiny details, and love to a game. The talk will include a survey of the best examples of juicy roguelikes in the wild, break down some very easy to use techniques for adding juice, and talk about my journey from ignoring to embracing such techniques. As is tradition in this kind of talk, we will step through a demo of taking a static roguelike and adding polish to it until the end result feels like a completely different game.








