Patreon Patch Share | Unity Post Processing Bloom Implemented in Max/MSP @AmazingMaxStuff
Patreon Patch Share | Unity Post Processing Bloom Implemented in Max/MSP  @AmazingMaxStuff
Uploaded September 2021 | Updated September 2026, 12 minutes ago
UPDATE: This effect is now part of the standard Max library.
You can access it by downloading the latest Max Beta (8.2.0) and using the jit.gl.pass object, @fxname bloom-hq

Implementation of the post processing Bloom FX described in the "Call of Duty: Modern Warfare" presentation from 2014.
You can find the slides of the presentation here (Bloom starting from slide 145):
iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare

Unity implements the FX using this algorithm, you can find it at:
github.com/Unity-Technologies/FPSSample/tree/master/Packages/com.unity.postprocessing/PostProcessing/Shaders

Download the patch from my Patreon ►
patreon.com/posts/55785198

Here you can find all my video tutorials ► federicofoderaro.com/videoTutorials.html

Follow Amazing Max Stuff on Instagram ► instagram.com/amazingmaxstuff

Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► patreon.com/mediacoding

Take a look at my shared patches ► federicofoderaro.com/patches.html

#maxmsp #cycling74 #bloom #unity #gameengine #shader #postprocessing
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Patreon Patch Share | Unity Post Processing Bloom Implemented in Max/MSP

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