Uploaded September 2021 | Updated September 2026, 12 minutes ago
UPDATE: This effect is now part of the standard Max library.
You can access it by downloading the latest Max Beta (8.2.0) and using the jit.gl.pass object, @fxname bloom-hq
Implementation of the post processing Bloom FX described in the "Call of Duty: Modern Warfare" presentation from 2014.
You can find the slides of the presentation here (Bloom starting from slide 145):
iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
Unity implements the FX using this algorithm, you can find it at:
github.com/Unity-Technologies/FPSSample/tree/master/Packages/com.unity.postprocessing/PostProcessing/Shaders
Download the patch from my Patreon ►
patreon.com/posts/55785198
Here you can find all my video tutorials ► federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ► instagram.com/amazingmaxstuff
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► patreon.com/mediacoding
Take a look at my shared patches ► federicofoderaro.com/patches.html
#maxmsp #cycling74 #bloom #unity #gameengine #shader #postprocessing
UPDATE: This effect is now part of the standard Max library.
You can access it by downloading the latest Max Beta (8.2.0) and using the jit.gl.pass object, @fxname bloom-hq
Implementation of the post processing Bloom FX described in the "Call of Duty: Modern Warfare" presentation from 2014.
You can find the slides of the presentation here (Bloom starting from slide 145):
iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
Unity implements the FX using this algorithm, you can find it at:
github.com/Unity-Technologies/FPSSample/tree/master/Packages/com.unity.postprocessing/PostProcessing/Shaders
Download the patch from my Patreon ►
patreon.com/posts/55785198
Here you can find all my video tutorials ► federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ► instagram.com/amazingmaxstuff
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► patreon.com/mediacoding
Take a look at my shared patches ► federicofoderaro.com/patches.html
#maxmsp #cycling74 #bloom #unity #gameengine #shader #postprocessing




![How to use the [ jit.gl.node ] object in Max/MSP
[ jit.gl.node ] is one of the most useful objects we got in Max when working with the Jitter library.
In this video we explore it extensively and see how it can be used.
If you are hungry for more Jitter knowledge 👇
Download the patch from my Patreon ►
https://www.patreon.com/posts/77554104
All my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ►https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsptutorial #cycling74 #jitter #maxvisuals How to use the [ jit.gl.node ] object in Max/MSP](https://i.ytimg.com/vi/EWlxTAzpyrI/mqdefault.jpg)

![Max/MSP/Jitter Introductory Course | 06 | Transform Cold Inlets into Hot Inlets
In this sixth lesson we are going to see how we can use the [button] object to transform a cold inlet of an object into an hot one.
We are also going to have a preview of the right-to-left mechanism for data transmission in Max/MSP.
Download the patch from my Patreon ►
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ► https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsp #cycling74 #course #jitter #lessons #tutorials #introduction Max/MSP/Jitter Introductory Course | 06 | Transform Cold Inlets into Hot Inlets](https://i.ytimg.com/vi/FD3N6uhWsCw/mqdefault.jpg)


![How to Clear a [ jit.gl.model ] Object with JS in Max/MSP
In this video we see how we can create a [ jit.gl.model ] object directly in Javascript in Max/MSP.
In this way we can clear its internal buffer without having to delete and recreate the actual Max object.
Download the patch from my Patreon ►
https://www.patreon.com/posts/how-to-clear-jit-58349241
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ►https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsp #cycling74 #jitter #model #mesh #javascript #opengl How to Clear a [ jit.gl.model ] Object with JS in Max/MSP](https://i.ytimg.com/vi/GZ7bpZx9_Qo/mqdefault.jpg)
