Uploaded May 2023 | Updated September 2026, 30 minutes ago
In this video we see how we can create a simple particle system and use the particles properties to create sound in Max.
Particles Tutorials Series 💥
youtu.be/jm34IcOOB40
Get the patch on Patreon 👉
patreon.com/posts/creating-and-in-82496074
All my video tutorials 📚federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram 📷 instagram.com/amazingmaxstuff
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals 🔮
patreon.com/mediacoding
Take a look at my shared patches 🔥 federicofoderaro.com/patches.html
#maxmsp #maxtutorial #cycling74 #jitter #maxvisuals #jittertutorial #visualstosound
In this video we see how we can create a simple particle system and use the particles properties to create sound in Max.
Particles Tutorials Series 💥
youtu.be/jm34IcOOB40
Get the patch on Patreon 👉
patreon.com/posts/creating-and-in-82496074
All my video tutorials 📚federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram 📷 instagram.com/amazingmaxstuff
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals 🔮
patreon.com/mediacoding
Take a look at my shared patches 🔥 federicofoderaro.com/patches.html
#maxmsp #maxtutorial #cycling74 #jitter #maxvisuals #jittertutorial #visualstosound

![How to Clear a [ jit.gl.model ] Object with JS in Max/MSP
In this video we see how we can create a [ jit.gl.model ] object directly in Javascript in Max/MSP.
In this way we can clear its internal buffer without having to delete and recreate the actual Max object.
Download the patch from my Patreon ►
https://www.patreon.com/posts/how-to-clear-jit-58349241
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ►https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsp #cycling74 #jitter #model #mesh #javascript #opengl How to Clear a [ jit.gl.model ] Object with JS in Max/MSP](https://i.ytimg.com/vi/GZ7bpZx9_Qo/mqdefault.jpg)




![CODEBOX in [ jit.gen ] 05 | Functions in GEN
In this video we see how we can create and use functions in the GEN language in CODEBOX.
This is valid for all the objects of the GEN family in Max, like jit.gl.pix, gen and gen~
Download the patch from my Patreon ►
https://www.patreon.com/posts/60090530
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ►https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsp #cycling74 #jitter #GEN #codebox #functions CODEBOX in [ jit.gen ] 05 | Functions in GEN](https://i.ytimg.com/vi/Hk3SmF091ww/mqdefault.jpg)
![Create an Image Slideshow in Max/MSP with [ jit.gl.textureset ]
In this video we are going to use the [ jit.gl.textureset ] from the Jitter Tools package to pre-load lots of images as textures.
Then we use those textures to create a Slideshow of images crossfading into each other.
Download the patch from my Patreon (Curious Patcher Tier) ►
https://www.patreon.com/posts/64114945
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ►https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsp #cycling74 #jitter #audiovisual #programming #jit.gl.textureset #slideshow Create an Image Slideshow in Max/MSP with [ jit.gl.textureset ]](https://i.ytimg.com/vi/I47nzqfMEPw/mqdefault.jpg)
![Draw Lines with Width and Perspective using Custom GL3 Geometry Shader in Max/MSP
In this video we see how we can attach a custom shader to a [ jit.gl.mesh ] object and retain the ability to set the line_width attribute in GL3.
We then see how we can then use textures in our custom shader by passing values through the shader pipeline.
Download the patch from my Patreon (Professional Patcher Tier) ►
https://www.patreon.com/posts/65870805
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ►https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsp #cycling74 #jitter #shader #line_width #jit.gl.mesh Draw Lines with Width and Perspective using Custom GL3 Geometry Shader in Max/MSP](https://i.ytimg.com/vi/IZuUqgyqocg/mqdefault.jpg)

