Draw Lines with Width and Perspective using Custom GL3 Geometry Shader in Max/MSP @AmazingMaxStuff
Draw Lines with Width and Perspective using Custom GL3 Geometry Shader in Max/MSP  @AmazingMaxStuff
Uploaded May 2022 | Updated September 2026, 5 hours ago
In this video we see how we can attach a custom shader to a [ jit.gl.mesh ] object and retain the ability to set the "line_width" attribute in GL3.

We then see how we can then use textures in our custom shader by passing values through the shader pipeline.

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#maxmsp #cycling74 #jitter #shader #line_width #jit.gl.mesh
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Draw Lines with Width and Perspective using Custom GL3 Geometry Shader in Max/MSP

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