Uploaded March 2023 | Updated September 2026, 5 hours ago
All my video tutorials ► federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ►instagram.com/amazingmaxstuff
Join my Patreon to support Amazing Max Stuff and get lots of Max/MSP Patches for the Visuals ► patreon.com/mediacoding
Take a look at my shared patches ► federicofoderaro.com/patches.html
#maxmsptutorial #cycling74 #jitter #maxvisuals #shorts #videofx #proceduralvideofx
All my video tutorials ► federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ►instagram.com/amazingmaxstuff
Join my Patreon to support Amazing Max Stuff and get lots of Max/MSP Patches for the Visuals ► patreon.com/mediacoding
Take a look at my shared patches ► federicofoderaro.com/patches.html
#maxmsptutorial #cycling74 #jitter #maxvisuals #shorts #videofx #proceduralvideofx
![How to Create Custom [ bpatcher ] GUI Abstractions with Help File a la Vizzie 👌
In this video we see how we can create custom GUI abstractions, which you can create as normal Max objects.
This means you can type the name of your abstraction in an empty object, and a [ bpatcher ] containing your abstraction will be opened.
You can also assign a custom help file to your abstraction, instead of the default [ bpatcher ] help.
Download the patch from my Patreon (free) ►
https://www.patreon.com/posts/64922977
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ►https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsp #cycling74 #jitter #definesubstitution #abstractions #gui How to Create Custom [ bpatcher ] GUI Abstractions with Help File a la Vizzie 👌](https://i.ytimg.com/vi/K5kcNxjK6Os/mqdefault.jpg)
![Orient 3D Objects Toward a 3D Point in Max/MSP Jitter
In this video we see how to write an algorithm in [jit.gen] to rotate 3D shapes toward a 3D point in space.
Video about vector normalisation 👉
https://youtu.be/l6AeoExyN3I
Download the patch from my Patreon 👉
https://www.patreon.com/posts/80734719
All my video tutorials 👉 https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram 👉 https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals 👉 https://www.patreon.com/mediacoding
Take a look at my shared patches 👉 https://www.federicofoderaro.com/patches.html
#maxmsp #maxtutorial #cycling74 #jitter #maxvisuals Orient 3D Objects Toward a 3D Point in Max/MSP Jitter](https://i.ytimg.com/vi/KJU-xBeoqkM/mqdefault.jpg)
![Shadertoy to Max | Nova 19 Final by evvvvil
In this video we see how we can translate this Shadertoy code
https://www.shadertoy.com/view/3d33zs
to Max, using [ jit.gl.slab ] and glsl 1.5 syntax for GL3.
Download the patch created in the tutorial from my Patreon (Supporter Tier) ►
https://www.patreon.com/posts/shadertoy-to-max-69828962
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ►https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsp #cycling74 #jitter #shadertoy #glsl #shaders Shadertoy to Max | Nova 19 Final by evvvvil](https://i.ytimg.com/vi/KRgqbOQcfzw/mqdefault.jpg)
![CODEBOX in [ jit.gen ] 03 | FOR LOOPS and 1D BLUR
In this third video of the CODEBOX in [ jit.gen ] series, we see how to use for loops inside GEN.
For Loops are something used in programming when we want to repeat the same task a certain amount of time, augmenting a loop variable at every iteration.
Download the patch from my Patreon (free) ►
https://www.patreon.com/posts/58890069
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ►https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsp #cycling74 #jitter #GEN #codebox CODEBOX in [ jit.gen ] 03 | FOR LOOPS and 1D BLUR](https://i.ytimg.com/vi/KUc6nxHYBS4/mqdefault.jpg)


![CODEBOX in [ jit.gen ] 01 | Introduction
This is the first video of a series on how to program with the [ codebox ] object in [ jit.gen ] (and any other gen object).
In this first episode we see how to start working with [ codebox ], and what are its advantages over graphical GEN objects.
Download the patch from my Patreon (free) ►
https://www.patreon.com/posts/58545616
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ►https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsp #cycling74 #jitter #GEN #codebox CODEBOX in [ jit.gen ] 01 | Introduction](https://i.ytimg.com/vi/LCl9c0wXaRQ/mqdefault.jpg)



