Uploaded September 2021 | Updated September 2026, 30 minutes ago
In this video we see how Max uses the OpenGL Rendering Pipeline to display virtual shapes on our screen.
Shaders are the programmable part of this pipeline, allowing us to achieve results that would be otherwise impossible to get.
We see which objects we have in Max to use Shaders, and introduce the way they work.
Here you can find all my video tutorials ► federicofoderaro.com/videoTutorials.html
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► patreon.com/mediacoding
Follow Amazing Max Stuff on Instagram ► instagram.com/amazingmaxstuff
Take a look at my shared patches ► federicofoderaro.com/patches.html
#shaders #glsl #maxmsp #max/msp
In this video we see how Max uses the OpenGL Rendering Pipeline to display virtual shapes on our screen.
Shaders are the programmable part of this pipeline, allowing us to achieve results that would be otherwise impossible to get.
We see which objects we have in Max to use Shaders, and introduce the way they work.
Here you can find all my video tutorials ► federicofoderaro.com/videoTutorials.html
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► patreon.com/mediacoding
Follow Amazing Max Stuff on Instagram ► instagram.com/amazingmaxstuff
Take a look at my shared patches ► federicofoderaro.com/patches.html
#shaders #glsl #maxmsp #max/msp
![How to use the [ jit.gl.node ] object in Max/MSP
[ jit.gl.node ] is one of the most useful objects we got in Max when working with the Jitter library.
In this video we explore it extensively and see how it can be used.
If you are hungry for more Jitter knowledge 👇
Download the patch from my Patreon ►
https://www.patreon.com/posts/77554104
All my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ►https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsptutorial #cycling74 #jitter #maxvisuals How to use the [ jit.gl.node ] object in Max/MSP](https://i.ytimg.com/vi/EWlxTAzpyrI/mqdefault.jpg)

![Max/MSP/Jitter Introductory Course | 06 | Transform Cold Inlets into Hot Inlets
In this sixth lesson we are going to see how we can use the [button] object to transform a cold inlet of an object into an hot one.
We are also going to have a preview of the right-to-left mechanism for data transmission in Max/MSP.
Download the patch from my Patreon ►
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ► https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsp #cycling74 #course #jitter #lessons #tutorials #introduction Max/MSP/Jitter Introductory Course | 06 | Transform Cold Inlets into Hot Inlets](https://i.ytimg.com/vi/FD3N6uhWsCw/mqdefault.jpg)


![How to Clear a [ jit.gl.model ] Object with JS in Max/MSP
In this video we see how we can create a [ jit.gl.model ] object directly in Javascript in Max/MSP.
In this way we can clear its internal buffer without having to delete and recreate the actual Max object.
Download the patch from my Patreon ►
https://www.patreon.com/posts/how-to-clear-jit-58349241
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ►https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsp #cycling74 #jitter #model #mesh #javascript #opengl How to Clear a [ jit.gl.model ] Object with JS in Max/MSP](https://i.ytimg.com/vi/GZ7bpZx9_Qo/mqdefault.jpg)




![CODEBOX in [ jit.gen ] 05 | Functions in GEN
In this video we see how we can create and use functions in the GEN language in CODEBOX.
This is valid for all the objects of the GEN family in Max, like jit.gl.pix, gen and gen~
Download the patch from my Patreon ►
https://www.patreon.com/posts/60090530
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ►https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsp #cycling74 #jitter #GEN #codebox #functions CODEBOX in [ jit.gen ] 05 | Functions in GEN](https://i.ytimg.com/vi/Hk3SmF091ww/mqdefault.jpg)