Demistyfy Shaders in Max/MSP | Ep 01 - OpenGL Rendering Pipeline and Shaders in Max @AmazingMaxStuff
Demistyfy Shaders in Max/MSP | Ep 01 - OpenGL Rendering Pipeline and Shaders in Max  @AmazingMaxStuff
Uploaded September 2021 | Updated September 2026, 30 minutes ago
In this video we see how Max uses the OpenGL Rendering Pipeline to display virtual shapes on our screen.

Shaders are the programmable part of this pipeline, allowing us to achieve results that would be otherwise impossible to get.

We see which objects we have in Max to use Shaders, and introduce the way they work.

Here you can find all my video tutorials ► federicofoderaro.com/videoTutorials.html

Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► patreon.com/mediacoding

Follow Amazing Max Stuff on Instagram ► instagram.com/amazingmaxstuff


Take a look at my shared patches ► federicofoderaro.com/patches.html

#shaders #glsl #maxmsp #max/msp
Demistyfy Shaders in Max/MSP | Ep 01 - OpenGL Rendering Pipeline and Shaders in MaxHow to use the [ jit.gl.node ] object in Max/MSPMax/MSP/Jitter Online Workshop on Particles Systems | Hosted by Music HackspaceMax/MSP/Jitter Introductory Course | 06 | Transform Cold Inlets into Hot InletsCreating and Sonify a Particle System in Max/MSP/JitterJitter in Max/MSP Beginner Course  - 01 - Play a Video File and the Jitter MatrixHow to Clear a [ jit.gl.model ] Object with JS in Max/MSPParticles Series in Max/MSP 07 | TF - Move Particles with ForcesMax/MSP Jitter Visuals - Camera and Objects Follow PathFluid Simulation Study in Max/MSP - Part 1: Gradient FieldOrbiting Spheres Leaving Trails in Max/MSPCODEBOX in [ jit.gen ] 05 | Functions in GEN
Amazing Max Stuff |

Demistyfy Shaders in Max/MSP | Ep 01 - OpenGL Rendering Pipeline and Shaders in Max

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER