Uploaded October 2020 | Updated September 2026, 2 hours ago
4 sessions.
Dates:
20, 27 October
3, 10 November
All infos on the workshop can be found here ►
musichackspace.org/events/learn-to-program-amazing-interactive-particles-systems-with-jitter
Download the patch here ► patreon.com/posts/workshop-teaser-42811227
Follow Amazing Max Stuff on Instagram ► instagram.com/amazingmaxstuff
Take a look at all my tutorials videos ► federicofoderaro.com/videoTutorials.html
Take a look at my shared patches ► federicofoderaro.com/patches.html
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► patreon.com/mediacoding
4 sessions.
Dates:
20, 27 October
3, 10 November
All infos on the workshop can be found here ►
musichackspace.org/events/learn-to-program-amazing-interactive-particles-systems-with-jitter
Download the patch here ► patreon.com/posts/workshop-teaser-42811227
Follow Amazing Max Stuff on Instagram ► instagram.com/amazingmaxstuff
Take a look at all my tutorials videos ► federicofoderaro.com/videoTutorials.html
Take a look at my shared patches ► federicofoderaro.com/patches.html
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► patreon.com/mediacoding
![Max/MSP/Jitter Introductory Course | 06 | Transform Cold Inlets into Hot Inlets
In this sixth lesson we are going to see how we can use the [button] object to transform a cold inlet of an object into an hot one.
We are also going to have a preview of the right-to-left mechanism for data transmission in Max/MSP.
Download the patch from my Patreon ►
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ► https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsp #cycling74 #course #jitter #lessons #tutorials #introduction Max/MSP/Jitter Introductory Course | 06 | Transform Cold Inlets into Hot Inlets](https://i.ytimg.com/vi/FD3N6uhWsCw/mqdefault.jpg)


![How to Clear a [ jit.gl.model ] Object with JS in Max/MSP
In this video we see how we can create a [ jit.gl.model ] object directly in Javascript in Max/MSP.
In this way we can clear its internal buffer without having to delete and recreate the actual Max object.
Download the patch from my Patreon ►
https://www.patreon.com/posts/how-to-clear-jit-58349241
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ►https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsp #cycling74 #jitter #model #mesh #javascript #opengl How to Clear a [ jit.gl.model ] Object with JS in Max/MSP](https://i.ytimg.com/vi/GZ7bpZx9_Qo/mqdefault.jpg)




![CODEBOX in [ jit.gen ] 05 | Functions in GEN
In this video we see how we can create and use functions in the GEN language in CODEBOX.
This is valid for all the objects of the GEN family in Max, like jit.gl.pix, gen and gen~
Download the patch from my Patreon ►
https://www.patreon.com/posts/60090530
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ►https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsp #cycling74 #jitter #GEN #codebox #functions CODEBOX in [ jit.gen ] 05 | Functions in GEN](https://i.ytimg.com/vi/Hk3SmF091ww/mqdefault.jpg)
![Create an Image Slideshow in Max/MSP with [ jit.gl.textureset ]
In this video we are going to use the [ jit.gl.textureset ] from the Jitter Tools package to pre-load lots of images as textures.
Then we use those textures to create a Slideshow of images crossfading into each other.
Download the patch from my Patreon (Curious Patcher Tier) ►
https://www.patreon.com/posts/64114945
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ►https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsp #cycling74 #jitter #audiovisual #programming #jit.gl.textureset #slideshow Create an Image Slideshow in Max/MSP with [ jit.gl.textureset ]](https://i.ytimg.com/vi/I47nzqfMEPw/mqdefault.jpg)
![Draw Lines with Width and Perspective using Custom GL3 Geometry Shader in Max/MSP
In this video we see how we can attach a custom shader to a [ jit.gl.mesh ] object and retain the ability to set the line_width attribute in GL3.
We then see how we can then use textures in our custom shader by passing values through the shader pipeline.
Download the patch from my Patreon (Professional Patcher Tier) ►
https://www.patreon.com/posts/65870805
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ►https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsp #cycling74 #jitter #shader #line_width #jit.gl.mesh Draw Lines with Width and Perspective using Custom GL3 Geometry Shader in Max/MSP](https://i.ytimg.com/vi/IZuUqgyqocg/mqdefault.jpg)