Really_Tall | Paper Mario: TTYD - Bridge Skip @Really_Tall | Uploaded 8 years ago | Updated 2 hours ago
This works using a new trick found by SolidifiedGaming called the Hazard Respawn Glitch. This application of it was found by me. HRG is the trick used in Blooper Skip.
Basically how the trick works is that by doing frame-perfect jumps, the game does not update where to send you if you hit a hazard. By starting jumping the first frame after entering the room, or in this case the first frame after the cutscene, the respawn area is not set and just stays at (0, 0), the origin, which is the middle of the room. By continually doing frame-perfect jumps you can keep the respawn location at the origin until you hit a hazard.
If the origin of the room is on water, then you actually have 1 frame to jump before hitting the water. This can be used to skip the bridge, saving roughly 22 seconds in a TAS.
There are 3 uses of HRG so far: Blooper Skip (youtu.be/W6ShTBcR2zk, youtu.be/iM72tG9iqko), skipping Ms. Mowz on NTSC-U and PAL (youtu.be/tqMAC_b3yTw), and Bridge Skip (this video).
Blooper Skip and Mowz Skip are both RTA-viable but this trick is definitely TAS-only as it's 10+ frame-perfect inputs at 60fps.
There are also two tricks possible with HRG that are currently useless: a faster and easier method of West Rogueport Early (youtu.be/rS1yAdtFoPw), and a way to reach TTYD room early (youtu.be/KLYkJ-IfKck).
This works using a new trick found by SolidifiedGaming called the Hazard Respawn Glitch. This application of it was found by me. HRG is the trick used in Blooper Skip.
Basically how the trick works is that by doing frame-perfect jumps, the game does not update where to send you if you hit a hazard. By starting jumping the first frame after entering the room, or in this case the first frame after the cutscene, the respawn area is not set and just stays at (0, 0), the origin, which is the middle of the room. By continually doing frame-perfect jumps you can keep the respawn location at the origin until you hit a hazard.
If the origin of the room is on water, then you actually have 1 frame to jump before hitting the water. This can be used to skip the bridge, saving roughly 22 seconds in a TAS.
There are 3 uses of HRG so far: Blooper Skip (youtu.be/W6ShTBcR2zk, youtu.be/iM72tG9iqko), skipping Ms. Mowz on NTSC-U and PAL (youtu.be/tqMAC_b3yTw), and Bridge Skip (this video).
Blooper Skip and Mowz Skip are both RTA-viable but this trick is definitely TAS-only as it's 10+ frame-perfect inputs at 60fps.
There are also two tricks possible with HRG that are currently useless: a faster and easier method of West Rogueport Early (youtu.be/rS1yAdtFoPw), and a way to reach TTYD room early (youtu.be/KLYkJ-IfKck).