Uploaded January 2016 | Updated September 2026, 2 weeks ago
Consistent setup for this trick: youtu.be/Fwp6hyTQBPs
This glitch allows you to walk through all walls, in almost any room. The effect will remain through walkable loading zones, but not through lifts, or any type of pipe. This means that it isn't possible to reach Neo Bowser Castle or the Twinsy Tropics dungeon with the glitch active, but basically everywhere else!
On 21/01/16 SolidifiedGaming and PedalPowerLuigi found some new OoBs that allow us to reach Mount Brrr without beating Wiggler, but with the game thinking we are after King Boo. This means that we skip Trio Drill, so this trick is necessary to reach King Bob-Omb. After beating King Bob-Omb the game gives you Trio Drill & Trio Plane!
To do this, first make sure you have a save file that has NOT collected all the Toads necessary to reach the summit of Mount Brrr. Then do one of these two OoBs to reach the tunnel early, depending how far through the game you are:
If you haven't made the extra platforms appear, do this: youtu.be/LQ3qEtDFR9E
If you have made the extra platforms appear, do this: youtu.be/i4sQTGYRXxQ
Additionally, if the extra platforms have not appeared yet, make sure you walk through the loading zone close to the front, near the platform. This will make the platforms appear, and you can tell it's worked if Shy Guys have appeared in the tunnel.
Now walk back through the loading zone. The cutscene will play but Mario will be able to walk around. To be able to walk through walls, you need to use Trio Hammer (or have the bros starting up Trio Hammer) against a wall just as the cutscene ends. You can use the consistent setup for this trick to do so (youtu.be/Fwp6hyTQBPs). You can use Trio Hammer again to check that it's worked: Luigi and Paper Mario should float in the air.
Now that you have it set up, using Trio Grab will allow you to walk through practically anything. The only things I've found that you can't walk through are blocks, NPCs, and any pipe you have to stand on to descend. The things that can cause the glitch to end that I've found so far are all pipes, lifts, Paper Mario-only spots, and almost all cutscenes. Using Trio Drill also removes some of the effects, but not all: you appear to be able to still walk through slopes, but that's all. I haven't tried saving while the glitch is active.
The effect doesn't carry into Neo Bowser Castle. If it did, we could probably half the number of bosses we have to fight.
All Paper Jam Bros. Glitches: youtube.com/playlist?list=PL_hXCr8GXhARZjmKf4zrlE6b6KhyA7dii
Consistent setup for this trick: youtu.be/Fwp6hyTQBPs
This glitch allows you to walk through all walls, in almost any room. The effect will remain through walkable loading zones, but not through lifts, or any type of pipe. This means that it isn't possible to reach Neo Bowser Castle or the Twinsy Tropics dungeon with the glitch active, but basically everywhere else!
On 21/01/16 SolidifiedGaming and PedalPowerLuigi found some new OoBs that allow us to reach Mount Brrr without beating Wiggler, but with the game thinking we are after King Boo. This means that we skip Trio Drill, so this trick is necessary to reach King Bob-Omb. After beating King Bob-Omb the game gives you Trio Drill & Trio Plane!
To do this, first make sure you have a save file that has NOT collected all the Toads necessary to reach the summit of Mount Brrr. Then do one of these two OoBs to reach the tunnel early, depending how far through the game you are:
If you haven't made the extra platforms appear, do this: youtu.be/LQ3qEtDFR9E
If you have made the extra platforms appear, do this: youtu.be/i4sQTGYRXxQ
Additionally, if the extra platforms have not appeared yet, make sure you walk through the loading zone close to the front, near the platform. This will make the platforms appear, and you can tell it's worked if Shy Guys have appeared in the tunnel.
Now walk back through the loading zone. The cutscene will play but Mario will be able to walk around. To be able to walk through walls, you need to use Trio Hammer (or have the bros starting up Trio Hammer) against a wall just as the cutscene ends. You can use the consistent setup for this trick to do so (youtu.be/Fwp6hyTQBPs). You can use Trio Hammer again to check that it's worked: Luigi and Paper Mario should float in the air.
Now that you have it set up, using Trio Grab will allow you to walk through practically anything. The only things I've found that you can't walk through are blocks, NPCs, and any pipe you have to stand on to descend. The things that can cause the glitch to end that I've found so far are all pipes, lifts, Paper Mario-only spots, and almost all cutscenes. Using Trio Drill also removes some of the effects, but not all: you appear to be able to still walk through slopes, but that's all. I haven't tried saving while the glitch is active.
The effect doesn't carry into Neo Bowser Castle. If it did, we could probably half the number of bosses we have to fight.
All Paper Jam Bros. Glitches: youtube.com/playlist?list=PL_hXCr8GXhARZjmKf4zrlE6b6KhyA7dii










![[TAS] Super Mario 64 DS - Bob-omb Battlefield - 255 Coins
In this video I collect 255 coins in Bob-omb Battlefield. This is the maximum amount of coins possible.
Update: see here for an easier method thats viable for getting 255 coins non-TAS: https://www.youtube.com/watch?v=B9CoGKLpl8A
Previously, 229 coins was the thought to be the maximum possible, and had stood as the record since 2005 (http://cyberscore.me.uk/chart/12812). Then on 2016-05-23, I discovered bob-omb coin duplication (https://youtu.be/YlXINkZs1PE). This required a shell, owl, fly guy, or spindrift. As there is only one shell in BoB, this raised the total by a single coin, up to 230. And then yesterday, 06/06/16, I discovered that on the E and U 1.1 versions, goombas can be used to cancel eating an object (https://youtu.be/45ahej0bE9k). This means that the infinitely respawning goombas with caps can be used to perform bob-omb coin duplication, allowing for infinite coins!
To start off, I set-up my file by unlocking Mario and Wario, but not Luigi. It isnt necessary to not unlock Luigi, but it means that I can get 4 more coins without using bob-omb coin duplication. Wario can be unlocked without Luigi by doing a glitch called Mirror Clip (https://youtu.be/t4OV8sLUAJA).
Wario needs to be unlocked so that I can use the goombas with Wario caps to perform bob-omb coin duplication. I also select Star 4, Big Bob-ombs Revenge, as this star allows the most coins to be collected. This is because it has the koopa, a couple of blocks with coins, and an extra bob-omb that falls from the sky which is used for a 5 combo with eggs.
I enter BoB as Yoshi with Marios cap, and begin to collect coins normally.
At 2:26 I reach 86 coins and begin to do egg combos. This is an intended mechanic: Yoshis egg can hit up to 5 enemies, and produces coins for each one. If the egg contains a goomba then you get 1 coin for each thing you hit, if it contains a koopa you get 5 coins. This is in addition to any coins usually given by the enemies you hit, so I get more coins the first time I do this. It is possible to hit more than 5 enemies, but coins are only produced for 5. I lure the bob-ombs in a specific way so that the egg hits 4 bob-ombs, and then attempts to travel to the bob-omb at the lower section and hits the ledge, producing a 5th coin. This maneuver will be repeated for every goomba without a cap, and the koopa.
At 3:50 I reach 111 coins, and perform bob-omb coin duplication for the first time. This works by landing on the goomba as I eat the bob-omb, which confuses the game. I can then move on the ground to swallow the bob-omb, giving me a coin. However when the bob-omb respawns it still has its coin: this can be repeated due to the goombas with caps respawning infinitely, allowing for infinite coins.
At 4:28 I reach 120 coins, and perform bob-omb coin duplication with the other goomba the Wario cap appears on. The Wario cap alternates between these two goombas, and they are both near enough to bob-ombs for bob-omb coin duplication to work, so its most efficient to use both of them.
At 10:08 I reach 190 coins, and perform bob-omb coin duplication using the shell, the only method that works on all versions. This is very similar to using a goomba.
At 11:40 I reach 223 coins, having collected nearly every regular coin available. Despite having been doing bob-omb coin duplication frequently while collecting the other coins, I still need to do it 23 more times, to be able to reach 255 coins.
At 15:46 I reach 246 coins, having done bob-omb coin duplication for the last time. I now collect the two coins from the bob-ombs I have been using to duplicate coins, 6 coins from two blocks that I needed the bob-omb I was using for bob-omb coin duplication to destroy, and finally the 255th coin from a lone goomba near the top of the hill, which I couldnt do an egg combo with due to it wearing a cap. I use a heavens portal to get up to it just for fun.
A few things to note:
- The pole that the chain chomp is tethered to does not produce any coins, unlike in SM64.
- Bob-omb coin duplication is used 36 times in total.
- Collecting any more than 255 coins will just keep the counter at 255: the counter is a single byte. You can collect infinite coins with this strategy if you want to though.
- This strategy only works on the PAL and 1.1 versions, and not on the 1.0 version. I dont know if it works on the Japanese version, Korean version, or any other versions.
- On the 1.0 version, and any other versions where a goomba cant be used to do bob-omb coin duplication, the maximum coin score possible is still 230 coins.
This was played on the PAL version, and was tool-assisted. 3616 re-records were used. [TAS] Super Mario 64 DS - Bob-omb Battlefield - 255 Coins](https://i.ytimg.com/vi/pMhRNbr_2A0/mqdefault.jpg)