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Really_Tall | Paper Mario: TTYD - Blimp Ticket Skip (Not Faster) @Really_Tall | Uploaded 6 years ago | Updated 5 minutes ago
We can now skip the Blimp Ticket and reach Glitzville without it... but this doesn't save time. Blimp Ticket Skip wouldn't be possible without SolidifiedGaming's recent discoveries (youtu.be/n03xbC1-Mvs) of Jump Storage and Super Jumps, each used twice.

To begin, you need to play until the Super Boots as they're required for two parts of the skip. You also have to copy your file before this point, so that Jump Storage is readily available. I used the earliest known place to get Jump Storage, a cutscene with Punio in Rogueport Sewers after Chapter 1, though a slightly faster option is a cutscene in Flurrie's house (youtu.be/KOOkMCA-0Ag).

After getting the Super Boots, you need to complete a certain trouble. This is technically faster to do immediately after Chapter 1, but BTS is a lot slower than the current speedrun route regardless. The reason the trouble is required (and the trick is so slow) is that some troubles result in an email being sent to Mario... two hours after completion. Credit to PistonMiner (twitter.com/PistonMiner) for confirming that sadly, this timer is the same for all six of the applicable emails. This email is necessary much later for the very final part of Blimp Ticket Skip. Even if waiting two hours for this email wasn't necessary, the skip would barely be faster (and might not be faster at all) in its current state. The trouble I use is Koopook's trouble "Try to find me!", though Pine T. Jr.'s trouble "Help my Daddy!" or Eve's trouble "Tell that person..." could alternatively be used if you first advanced the game to a Chapter 6 state by reading the note on Poshley Sanctum's door.

Once the trouble is complete, next go to Poshley Heights. This can be done early using Hazard Respawn Glitch (youtu.be/W6ShTBcR2zk) to access the blue pipes in Rogueport Sewers. The large blue switch can only be hit using the Super Boots, so this is the first place they're necessary. Save in Poshley and reset the console. Now the second file can be used to get Jump Storage (youtu.be/n03xbC1-Mvs) by shooting Koops at the same time as touching the Punio cutscene trigger. You can't simply reset at this point because that would clear Jump Storage, so from here you need to game over without jumping. I let a Spinia first strike me to do just that. Now go back into the first save file, and walk to Poshley Sanctum (don't jump). Inside the Sanctum a Super Jump is used to get up the blue switch that makes the pipe accessible. This is what Jump Storage was needed for, and the Super Jump only works if you walk up a step first, which is important later. Chapter 6 can be completed, and the intermission sequence happens as usual.

After the intermission is when the crucial part of Blimp Ticket Skip occurs. Beating Chapter 6 was necessary because there's an email after you get off the Excess Express. This is an email from Peach, which is different from Koopook's because it has a cutscene that comes with it where your partner talks. This means you can get Text Storage (youtu.be/F8sWFKeFZsw) using the nearby star piece inside a floor panel, the second use of the Super Boots. Two hours must have elapsed between completing the trouble and now, or the email from Koopook won't be available. You don't recieve the email instantly, rather there are set locations you can receive it, in multiple rooms. Luckily, one of these rooms is the blimp room, and the trigger is based on Mario's X coordinate, meaning the email can be obtained while Out of Bounds on the train tracks (youtu.be/9R9hAcEnzkE). The train tracks are vital because as stated earlier, a step is required to initiate a Super Jump. There are no other steps in this room. Unlike the Punio cutscene, using Koops while moving into an email trigger does not give you Jump Storage straight away. The email only cancels the first jump of the two you do when using Koops, hence Text Storage is required to cancel the second one, by closing the text box. Having Jump Storage while on the train tracks means you can Super Jump straight to the blimp in the background (faster), or to the pipe in the foreground behind the cheep cheep (much easier). And thus, the Blimp Ticket has been skipped!

Although this doesn't save time, it does mean you can beat the game without the Emerald Star. The minimum number of Crystal Stars is still three though, because you have to get the Garnet Star instead, to perform Blimp Ticket Skip. And since the Blimp Ticket is never obtained, the minimum number of key items required to beat the game is lowered by one if you use the email from Eve's trouble, which doesn't reward you with a key item. We are also a single jump away from making Blimp Ticket Skip faster, since we could get Jump Storage on the second file then load the first file at the end of the intermission, coming off the train... all we need to do is reach the train tracks from there without jumping.
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Paper Mario: TTYD - Blimp Ticket Skip (Not Faster) @Really_Tall

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